Other > Suggestions
thirst and hunger system.
Michaelh139:
Suggested before, I simply making my own version here so read careful.
I honestly think the people who made fallout nv hunger system had the right idea but it was totally wasted by how easy it was to obtain these things sadly. (just sayin)
The Hunger system:
Will correlate very closely with ingame time specifically, lets say you start with 0/1000 hunger points. every hour adds on 3 points. 24 hours times 3 = 72 hunger points. 72 times 7 = 504 hunger points, so within 2 weeks ingame, you Must eat something. the same goes for drinking.
Consequences for not eating and at what levels:
+250 hunger points = -1 charisma. (yer cranky :P)
+400 hunger points = -1 charisma -1 agility (cranky/tired)
+600 hunger points = -1 charisma -1 agility -1 strength (etc)
+800 hunger points = -1 charisma -1 agility -1 strength - Perception (etc)
+1000 = death.
[P.S. it will not go below 1 of each, also, i know that first level will not affect builds who used charisma as dump stat, but they're the "Strong, powerful, tough." the ones who would be able to get through such a set back without being hindered much.]
Benefits from eating: No consequences and no death. ;)
benefits from drinking and at what levels:
+200 thirst points = -1 perception
+400 thirst points = -1 perception -1 strength
+600 thirst points = -1 perception -1 strength -1 charisma -1 Endurance -1 intelligence
+800 thirst points = -1 perception -1 strength -1 charisma -1 endurance -2 Intelligence
+1000 = death
food level of use:
Fruit -25 hunger points.
Iguana on a stick -50 hunger points.
Strange Iguana on a stick 50% chance -15 hunger points 50% +5 poison.
Meat -75 hunger points (Hey an actual use for it :D!)
Meat Jerky -100 hunger points.
Any new implemented foods will be determined by devs.
Drink level of use:
Nuka cola -75 thirst points.
water bag -100 thirst points.
All booze will add thirst because alchohol only drains your body of needed fluids.
Maybe all should be -50 thirst points?
Of course, we will need a food/drink gathering system. Well, first proposal for the ones with money to buy food, in each and all town, there be an npc that through dialogue sells food and drink for 100 caps for food and 150 caps for water[water will be given in an water bag or nuka cola]. (if there isnt already)
Alternatively, For water you could just use that water bag you get once you first register and fill it up at a well easily if there is one.
also, the food you get as a newbie, will be useful rather than random stuff your just handed... (if you survive with it that is)
Some answers to possible questions:
"Will you becoming hungry/thirsty will offline?"
No.
"Won't this make this game too harsh for newbies?"
No, brahmin shit shovelling eventually gives enough caps to support this without too much hassle. Shovel that shit for your life!!
"Will we be able to harvest food from animals?"
I dont see why not but i doubt that its necessary since you can find fruit in many encounters, but maybe if this is implemented, it could be that fruit plant encounters are far more scarce, and that eating animals could become necessary... you'll need a knife.
"Cannablism?!?! :D"
I hope so, and maybe, just maybe, there can be a cannibal faction for cannibals only? (I dont know whether to make it a perk, you decide. perk to have the nerve to eat other humans? Or maybe a trait! :D)
atm, when system is more refined, it could be made harsher accordingly, as now i think it is too lenient.
This part of the game would need to be very well defined in the beginning of game registration.
I think that's about it, comments, suggestions, all is welcome. (Except obvious spam and trolling.. of course.
falloutdude:
i like it mich but with a minor change like a place in ncr where they give away 1 free food and drink a day mostly for noobs who have trouble getting caps. :)
Snackish:
you know i voted no straight away before actually reading anything because of how hard it could be to implemant but this sounds like a great idea and gives me a reason to why i carry cheez puffs around with me everywhere.
+1 if i can change my vote.
avv:
I'm all for survival because it has potential to make us act like wastelanders but your system has a flaw: it only makes us gather food but not act like wastelanders. If we can just buy our food from npc or farm it from wasteland, then we just need to farm and grind as usually and transfer some of it to alts. Nothing really changes, except the ammount of grinding.
So what's the potential? I'll explain. If you get food mainly from npc factions that means you have to follow their rules. If you follow the rules of npc factions, you act like a wastelander. The whole rule part has to be revisited though, as seen with current idolized-abuse.
In addition the food cannot be allowed to be transferred as items. When you get access to food, your char would eat it right away.This prevents you from doing something with one char and then doing the exact opposite with another. You have to be loyal to your npc faction.
The last thing are the downsides. I don't really care what happens between the 1000-0 starvation points as long as it's not nerve rackingly annoying. What matters most is what happens if you just don't eat. The food system has potential to strongly discourage griefing like bombing and suicide killing in safe towns. If you die, you get more hunger, if you die in hunger you cannot perform the typical actions needed to interact with the world. These would be: crafting, fighting, using skills and even looting. All you could do is to go back to your npc faction and get more food.
I mean if you constantly die it shows that you're clearly not respecting your character or the world you live in.
Alvarez:
You forget about those who don't give a shit about their chars. Perhaps it's dedicated suicide bomber char, which is deleted afterwards and created anew.
Another problem is: besides of leveling and equipping, you'll waste even more time just to have some fun. And what happen to the char, while you're offline for a week?
Permadeath? Come on.
Lowering stats: ok. Death from malnourishment: no. Prepared food: small bonus to stats. (like drugs)
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