Other > Suggestions
thirst and hunger system.
avv:
--- Quote from: Johnnybravo on January 02, 2011, 01:49:18 PM ---So it is when you need it to even survive. ( unless you're able to buy everything with ease ).
--- End quote ---
Why having yet another resource to grind is bad is because it doesn't change anything. You grind for guns, drugs, caps, armor, base and if food is required, then you farm for it aswell. When you got all this amassed, you just go and do whatever you want which in some cases are killing people pointlessly and suiciding.
If food is going to be implemented, it better be a feature that changes our goals and ideology. If it's just another option or resource to grind then it's good as useless.
Rascal:
that idea is just a new way to make the game more annoying :F
big NOOOO!
Alvarez:
--- Quote from: avv on January 02, 2011, 02:39:55 PM ---Why having yet another resource to grind is bad is because it doesn't change anything. You grind for guns, drugs, caps, armor, base and if food is required, then you farm for it aswell. When you got all this amassed, you just go and do whatever you want which in some cases are killing people pointlessly and suiciding.
If food is going to be implemented, it better be a feature that changes our goals and ideology. If it's just another option or resource to grind then it's good as useless.
--- End quote ---
So how would farming change our goals and ideology, if one can just kill a farmer or/and rob him for food? Lolz, n00bs get us our stuff, pardon for shitspeak.
Wouldn't a farmer enjoy some kind of guild protection, like VC citizenship? You farm raw material, get it to the guild, they transform it to the end product, players buy it.
If you kill a farmer, you get shitty reputation and you won't be able to buy food. (In this case, not as item, but as service, which can't be stored in your inventory)
So you won't kill farmers.
avv:
--- Quote from: Alvarez on January 02, 2011, 03:43:19 PM ---Wouldn't a farmer enjoy some kind of guild protection, like VC citizenship? You farm raw material, get it to the guild, they transform it to the end product, players buy it.
--- End quote ---
If you can farm something alone, you can be self sufficient and do whatever you want.
--- Quote ---If you kill a farmer, you get shitty reputation and you won't be able to buy food. (In this case, not as item, but as service, which can't be stored in your inventory)
--- End quote ---
Then you get that food with an alt.
--- Quote from: Alvarez on January 02, 2011, 03:43:19 PM ---So how would farming change our goals and ideology, if one can just kill a farmer or/and rob him for food? Lolz, n00bs get us our stuff, pardon for shitspeak.
--- End quote ---
Not farming. I've been against farming all along. Read this.
The real question is: how food & drink system can change our goals and ideology. Answer is it will if following requirements meet:
1. The food cannot be transferred between chars.
2. It is mainly received from npc factions, getting food alone without help should be very challenging or limited to certain builds (fe. only outdoorsman chars)
3. It is mandatory for everyone
4. Being malnourished quarantines your char from most ingame activities (crafting, fighting, looting, skill usage)
The reason why these four rules have a chance to alter our gaming style is that number one makes alting more difficult. The number 2 gives us some rules to follow, making it not recommened to just kill everyone. Number 3 prevents players from total anarchy and from choosing unfalloutish playing styles. Number four means that if player doesn't respect the world the game is set, or his character he is isolated from the world while still giving a chance to recover but not fool around.
Michaelh139:
This was just a rough draft, I'll try working on it some more later. btw:
There should be one vendor ingame and thats in ncr, don't remove my twin Micky! And leave the nuka cola dispenser dude in Junktown...
The others i suppose can be left alone or removed of whatever food vending they had.
Also, maybe the food can be more expensive, think of it as, visitor's tax, because you are not actual citizen of population so tack on 100-150 caps. (Makes becoming vc citizen useful for newb)
Trying to achieve everything and anything is a grind, in a game you grind to kill all the enemies, you grind to gather loot, you grind to craft, you grind to get a quest done....... etc. I guess it just depends on how fun that grind is whether it's stamped with the "Grind" symbol.
When you die from malnourishment +1000 hunger/thirst points, its reduced to +800. BUT: Everytime you die with less than +799 hunger/thirst points 100 (200 for harshness?) is tacked on. There are of course alts but thats not going to change just give opinion on this one if there weren't alts in your mind....
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