Other > Suggestions
Some new Traits Idea
Wilk:
--- Quote from: LagMaster on December 30, 2010, 08:59:38 AM ---thee is a problem with the loner traint, CH 1 caracters do NOT have companions, so all the power builds are loners, this will only make them more power
i think a better perk will be the oposite: for every companion you for you gain a +1DR and +5HitChance, but with no companions you will have -4DR and -20 Hit chance
--- End quote ---
So about Loner Trait, Companions not only means Merc's, but also people from faction and Team, So to truly benefit from this perk you must be truly netral, so you can't even have status of friend in gang, what do ya think?
5me0:
--- Quote from: Eternauta on December 30, 2010, 06:16:23 AM ---Nobody would take that.
--- End quote ---
Hmm true.Penalty is too great. Then perhaps just worse eye criticals (without changing chances) or -x DR effective to the eye region.
Slaver Snipe:
--- Quote from: DarkOne on December 30, 2010, 07:50:00 AM ---there is already a bonus to critical chance when hitting the eyes... why make it so your opponent has 100% critical chance when aiming for your eyes!!!
10 luck with finesse and more critical x3 gives what a 90% chance to cause critical when aiming for eyes?
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I don't believe you read it correctly, there would be a less chance to critical, first you have to roll a critical hit with your original % chance then you would have to roll again, if that roll failed it would NOT be a critical, but if it was successful then it would add +30 the the crit roll, making way to many instant death hits even if your actual chance to get a critical was 50% or lower.
To sum it up, sacrafice critical chance to get insanely overpowered criticals around half the time...not needed and highly overpowered in my opinion.
Ugh fucked up and didn't read what he was replying to properly, sorry.
runboy93:
Yeah that loner reminds me something...
There should be traits/perks that support teamworking.
Wilk:
--- Quote from: runboy93 on December 30, 2010, 11:52:34 AM ---Yeah that loner reminds me something...
There should be traits/perks that support teamworking.
--- End quote ---
yeah but PK almost always work's in Team, Gang etc.
So this Trait is dedicated to people who are playing alone, a little boost so they have a chance to survive on the Harsh wasteland without anyone help.
Name probally remind you fallout tactics perk, but its only name taken form F:T, rules and description are diffrent.
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