Other > Suggestions
Housing !
Frozen Mind:
Two things:
You can build it up alone (demands: resources - wood junk iron ore, skills - science outdoor repair, special points - intelligence endurance strength).
Or pay for that to builders/trappers.
Alvarez:
Sadly, building tents on resource maps is not possible.
I'd chop tons of wood if i were allowed to build a mine.
naskiel32:
--- Quote from: Onion on January 24, 2010, 01:42:02 pm ---I think the NPC should give the simple quest (gather XX resources), then when player gives him what he need the NPC will give House Plans. With Plans player go to desert and use it (or use science or outdoorsmen - whatever is required). Then house appears.
--- End quote ---
Almost like in ultima online houses hehe that is quite simple and good solution Onion ;D ;D
bikkebakke:
--- Quote from: Onion on January 24, 2010, 01:42:02 pm ---I think the NPC should give the simple quest (gather XX resources), then when player gives him what he need the NPC will give House Plans. With Plans player go to desert and use it (or use science or outdoorsmen - whatever is required). Then house appears.
--- End quote ---
Ye, that would be a good solution.
Just thought, could there be a small privilege to buying a big house, like if you get "Junk Houses" or bigger you get a flint nearby.
If you get "New Reno Style Houses" you get the flint and a gatherable tree.
If you get "Vault City Style Houses" you get the flint, the tree and 2 plants maybe, 1 for fiber and one fruit, or only one of them.
Those privileges aint too much to ask for and i think you deserve them for getting the houses. (and ofcourse it still follows the tent rule, building a new house/tent removes the old one)
avv:
Having resource supplies next to the players apartments is a bad idea because it reduces player interaction. Makes players hermits who just sit in their base and craft.
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