Other > Suggestions
Housing !
Giemz:
Or plans could be craftable requiring a diffrent set of skills then gathering req. materials, and thus encouraging P2P trading.
And about the cap cost. You can always pay people for mats and plans. Caps can buy you anything anyway, you don't need npc help for that.
Having "perfectly safe" resources could at least require some skills and items. Like you can use roots or fruit and a water bag to rise fiber or fruit plants near your house. Or destroy a car to have a junk generating trunk. Or use like 10 TNT's on a nearby wall to get ore and 5 more plastic for minerals. Or use a shovel on a nearby pile of earth to dig up some flint. And make a limit on how many can you make. Or make them map based, so a player picks "their" resource by planning where to put the house.
kubanen:
It's a good idea, but instead of buying maybe rent houses from npcs by giving them money, and if you want to stay longer you need to work for it.
bikkebakke:
--- Quote from: avv on January 24, 2010, 04:46:39 pm ---Having resource supplies next to the players apartments is a bad idea because it reduces player interaction. Makes players hermits who just sit in their base and craft.
--- End quote ---
well thats why i chose the resources that kinda sucks... I personally almost never gather any flint or tree and if I would need to have some I gather it in veeery small proportions... and they are not worth anything really. And fibers and fruit, sure they are worth a little bit but.. those you can get from a base if you have one... so thats no real change and I think 1 fruit plant and 1 fiber plant is a little well deserved donation for 10 alloys and 40k caps.
Nyan:
My Idea:
You'd pay the npc from some city eg. NCR, he'll give you the freehold so you own the piece of land. You can buy a land with a resource but it's more expensive then. Now there are two options: you can build a house in some area around the town like 3 squares radius or the npc creates one in this radius and it automaticly shows on your map.
Now you have a piece of land, you can start building. Go to your location and use some kind of material that will be the starting material. You need certain skills to do this. Then you wait until the cooldown reaches 0 and use another material on the building site which appeared on your location -> cooldown -> another material etc.
When your house is ready, there is some kind of item inside containing a dialog options enabling you to build some furniture and other things, or simply upgrade your house. All this requires some skills and materials. New objects like farm or fenced area have options to plant some seeds or put animals inside etc.
avv:
Why build houses? There must be hundreds of thousands abandoned buildings in post-war america. All they need is new curtains and some paint on the walls.
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