Other > General Game Discussion
Cars being stolen without the key.
Ox-Skull:
--- Quote from: Wichura on December 19, 2010, 12:59:39 AM ---Who enters city with a car anyway?
--- End quote ---
Sure, buy a car, travel around in style, but dont EVER take it to a town, How fucking boring.
Id just made a 20k deal at VC with a player, and this guy turns up and bolts straight too the car. :(
Ox.
Trokanis:
Sure does suck that 'wasteland is harsh' AKA Cheaper the lulz the less we care how it effects you. I mean is this an MMO? I thought it was, some Devs and GM's said it was supposed to be, so far it just seems to be just a game of who can 'hide' the most stuff away from everyone else and never show it.
I don't like the car stealing mechanic as it is, I agree there should be more to it than just lockpick the door. And the skill should at least be higher. As far as 'realism' which there is truly little to none, if you have a car, and you bring it in to a town, you're gonna not only have it rigged in a way that only you know how to start it, but also probably rigged that if anyone tries to mess with it, people for 10 miles in every direction will think it's 2077 again. In a world where parts to things can be put together into something like a radio all the way to a complex laser rifle you can't rig a number lock control panel on a car?
Wichura:
--- Quote from: Ox-Skull on December 19, 2010, 01:57:52 AM ---Sure, buy a car, travel around in style, but dont EVER take it to a town,
--- End quote ---
Sure, why should I?
I've made parking tents around every civilised town - Hub, SF, VC. Bases near NCR, Redding etc. also allow me to leave car there safely. And yeah, entering city with car happens just to pick up few people and leave immediately.
It's not game's fault you have lack of imagination, my dear.
C'mon, Highwayman costs around 40k now, and it's the most expensive car. Here, prices from 13.12.2010:
Lordus:
The whole concept of lockpicking and stealing should be reworked, because you can level up your thief char only by killing centaurs by rocketlauncher and you reach lvl 21 without any atempt to lockping/steal something. Then you are focused on player targets possestion, not NPCs. There is not any evolution similar to PvP chars (quest, scorpions, molerats, centaurs floaters...).
BUT
There is a lot of others thing to redone and resources (devs. time) are limited. The current game mechanism offers another solutions how to avoid situations like you described. Very easy is to create ad hoc tent every time you need to visit city. I know, i know.. so many hides.. But, come on. You can always hunt a large groups of brahmins and you can always, buy them from klamath or in NCR bazaar. So only real problem is that wasteland is harsh warning is not written near your car ignitionm mechanism.
Anyway, i already posted advice how to prevent this kind of situation. But because of my "decreditable" status on this forum, my http://fodev.net/forum/index.php?topic=10944.0 should not stay on top where everyone new can see them, because there are more "important" and sticked advices like how to enslave npcs.. ehm. Thats strange aproach. If you want to warn someone, to give them help how to prevent any unpleasant situation, you can not effectively do it. But if someone wants to start roleplay of slaver, he has already sticked thread even he can google this forum history and find adequate advices.
Floodnik:
--- Quote ---I've made parking tents around every civilised town - Hub, SF, VC. Bases near NCR, Redding etc.
--- End quote ---
You evil dual logger!
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