Other > Suggestions
Pickpocketing/Tagging
Wobbles84:
--- Quote from: Reginmund on January 11, 2011, 05:34:24 AM ---1. obtain 10 brahmin hides ( beg, buy, strike a deal with another player or plain just steal, its up to you)
2. construct tent
3. ??
4. Profit!
All part of the game, you can rage and keep going at it or rage quit. It helps that you lose stuff very early on if you are new since you should be expecting not to be able to get the stuff back. This way you can accept the loss of better stuff in the future.
I recall TLA had item storage some time back but i don't know if that's changed as i haven't been to that server in quite a long time. Only thing is you cant hang around in there for long (about 30s or so iirc) or you get killed by the guards and you lose your stuff.
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I just read about the tents on the wiki. The idea of not having a safe storage place (like the bank) in town ruins the game for me. I love this game what I've seen so far and it feels to me like the proper fallout 3. I mean no offense to the developers, but both the tagging and pickpocketing system is ridiculous at the minute. As said before in this thread there should be a spot skill (perception should be the same thing) for some kind of defence. Police also shouldn't stand about watching people break their town laws. And players should not be allowed to tag without the other players consent.
Reginmund:
--- Quote from: Wobbles84 on January 11, 2011, 06:14:21 AM ---I love this game what I've seen so far and it feels to me like the proper fallout 3.
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Set between fallout 1 & 2........ disregarding van buren..... ok i won't drag this on.
--- Quote from: Wobbles84 on January 11, 2011, 06:14:21 AM ---As said before in this thread there should be a spot skill (perception should be the same thing) for some kind of defence. Police also shouldn't stand about watching people break their town laws. And players should not be allowed to tag without the other players consent.
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I wonder if guards can just shoot an offender to unconscious and anyone who tries to steal off said offender (recognised as another offender?) and just jail them. 5 ~ 10 minute timeout (higher timer? you decide) which must be completed to gain freedom or to fully log off and allow you to log into another char.
Repeat offenders either get a higher timeout or made to do work for the guarded town in a separate map (teleported there) where you gain no exp but have to collect resources or transport goods ( like the box quest but without the benefits so watch out small frame).
Possibility of being bailed with a speech check and/or gambling (bribery???) with increasing difficulty and price for repeat offenses. i suppose the solution is multi thief alts but that's if you are committed enough to level them all up.
avv:
--- Quote from: Reginmund on January 11, 2011, 06:54:21 AM ---made to do work for the guarded town in a separate map (teleported there) where you gain no exp but have to collect resources or transport goods ( like the box quest but without the benefits so watch out small frame).
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Hah this would be great.
But the problem is that players themselves can't affect the robbers chances of getting caught. So as long as the robber has not been noticed by guards, other players just have to run away from him. All kinds of passive SPECIAl related checks just encourage thieves to minmax. Thief can freely minmax his steal skills but ordinary town-goers can't afford that. That's why the way to catch thieves has to be up to players and their situational awerness.
Reginmund:
--- Quote from: avv on January 11, 2011, 10:57:58 AM ---Hah this would be great.
But the problem is that players themselves can't affect the robbers chances of getting caught. So as long as the robber has not been noticed by guards, other players just have to run away from him. All kinds of passive SPECIAl related checks just encourage thieves to minmax. Thief can freely minmax his steal skills but ordinary town-goers can't afford that. That's why the way to catch thieves has to be up to players and their situational awerness.
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Yeah i didn't have it fully thought through but just put it forth as another idea given a lot of players complaining about thieves and their lack of punishment when spotted by guards or otherwise.
Wobbles84:
All of them approaches would make sense. If the towns look protect the people that are trading in them, they will gain more profit and don't have stand back and watch as a few thieves get rich without even trading at others expense. As far as I can tell, that guy that was stealing all my gear didnt care about the money and just wanted to cause grief. That's fair enough. if I was out in the wastes, I'd deserve it. But not in the middle of the Hub!
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