Other > Suggestions
Pickpocketing/Tagging
Who Killed Bambi:
Steal is most important skill in all rpg i think :D so i dunno wai most of people dont like thieves, i think every player steal smthn in fallout and in other games where thiefs possible :D
Wobbles84:
In any rpgs I usually make thief character, so I believe stealing is a big part of a game. But it has to happen within reason. If you're in a large trading center and your buying something or putting money in the bank and theres multiple guards watching your every move. Then stealing should be close to impossible. Unless the guards / police have all been lobotomised that is. In a gameplay aspect, where is the thrill of being caught stealing if you know that you are untouchable because the guards have your back and the victim cant do a thing to you. Sure if your a hacker / cheater / griefer or you just like exploiting game engines you'll get a cheap thrill and a hard on possibly...
What about the vanilla fallout games. If you picked someones pocket in public or stole something from a bench in plain view and got caught you where gunned down (by everyone) on the spot! It's a vanilla game rule, why does it even need to suggested...
avv:
--- Quote from: Wobbles84 on January 11, 2011, 08:01:54 PM ---In any rpgs I usually make thief character, so I believe stealing is a big part of a game. But it has to happen within reason. If you're in a large trading center and your buying something or putting money in the bank and theres multiple guards watching your every move. Then stealing should be close to impossible.
--- End quote ---
The guards are there to maintain general order, not babysit players. Surely certain areas could be very hard for pickpocketeers to operate due to guards (banks, shops) but they gotta make their living too. It must be up to players to watch their pockets and deal wasteland justice to harmdoers of their home town. When player steals from another player, it's a conflict between the two of them so they should solve it without massive npc intervention. Let the better player be rewarded.
Wobbles84:
--- Quote from: avv on January 12, 2011, 05:13:22 PM ---The guards are there to maintain general order, not babysit players. Surely certain areas could be very hard for pickpocketeers to operate due to guards (banks, shops) but they gotta make their living too. It must be up to players to watch their pockets and deal wasteland justice to harmdoers of their home town. When player steals from another player, it's a conflict between the two of them so they should solve it without massive npc intervention. Let the better player be rewarded.
--- End quote ---
The guards dont do anything to pickpocketers that are stealing from other players in banks and shops. Well not in the hub they don't. Even the bank tellers got a gun and he dosn't do anything. It's irritating as hell if you trying to quickly put caps in the bank and when you close the menu you realise someones just made off with your gun. How can you deal wasteland justice if you have fight the pickpocket and every guard thats seen you attacking them. For high level players its probably not a problem, if you can kill the pickpocket and every guard that comes near you.
I've resorted to carrying nothing but caps I've made from missions that I run to the bank with.
I'll say it again. if you where caught stealing by any npc in 1, 2, 3, tactics and probably NV (haven't played NV yet) you get shot.
Also what makes a thief the better player if they can do what they want and get away with? Theres no challenge in stealing from level 1 players, or anyone else that cant fight back because of the guards / police. As far as Ive seen in FOnline (and from reading the wiki / forums) is the better players are ones making an honest living.
Thats the last thing I'm saying on it.
Slaver Snipe:
Here's some advice, put any caps you have into your hands (doesnt have to be active hand) and if you ever see another player get close run. This is an mmorpg based on social phobia. It may be ironic but for the most part it's true.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version