Other > Suggestions

Stealing out of control ! Tighten the leash...

<< < (7/10) > >>

HertogJan:

--- Quote from: LagMaster on December 13, 2010, 04:49:32 PM ---finaly a F***ing good ideea and you start trooling, MAKE THE STEAL SKILL LIKE THE COMBAT TIMEOUT FOR ! GOD DAMED F***ING MINUTE!!!!!
Stop Theivery suport!!!this game suports the ideea of a theif!!!!!

STOP THEIFS!!!

--- End quote ---

This game supports a lot of different characters to play. Thieves are just 1.
If you're refering to the combat time-out when trying to leave an encounter, it's only 9 seconds.
Stealing is no more or less lame than PK in groups. You should know, you're in a faction with PKs and at least 1 thief.



--- Quote from: avv on December 13, 2010, 05:45:40 PM ---If the victim knows who stole from him, it counts as being caught. Not maybe from the game's point of view but that's where the retardness and annoyance comes from: knowing who is the criminal but not being able to retaliate in any way than running away.

--- End quote ---

Talking about retardness.
In real life you might know who stole from you, but you're nowhere if you can't proof it.
From the game's point of view the answer would be to shoot the thief.
However that would require "fixing" the looting by guards.


--- Quote from: avv on December 13, 2010, 05:45:40 PM ---The real reason to alting in this case is that the game doesn't encourage dedicating time to invidual char enough, it's a global problem related to all chars. Basically every class or skill related suggestions could be rejected by reasoning that it will be ruined by alts or some exploit that hasn't been fixed yet. If we're going to discuss steal, then there has to be an agreement that some issues we're having now will be fixed in advance. This means that stealing should work so that a player could play a thief character without feeling the need to delete it and make a new one or resort to the help of additional characters. If you disagree in this case an think that it's okay to simply waste characters like they were disposable tools, we're not going to reach any agreement due to differend stands   

--- End quote ---

Don't implement the ridiculous "I tell the guards" idea to destroy people's rep. Than there's no need to recreate or create new alts. There currently is no reason to delete and recreate a thief alt, unless you messed up during character creation or leveling.
Even guards in a post apocalyptic wasteland would be laughing at you when you told them and would tell you to watch your stuff better.
Especially if you're not in their faction.
The whole issue with stealing right now is people harassing others by pretending to use it. Once again, no reason to fix a skill which isn't broken.


--- Quote from: avv on December 13, 2010, 05:45:40 PM ---Shoot&loot abuse is an exploit, stealing is not. It's not far-sighted point of view to see shoot'n'loot exploit as part of gameplay. But it's not this thread's role to solve shooting and looting in safe towns.

--- End quote ---

A good shoot&loot team actually uses the steal skill to look at people's inventory before taking action.
No need to shoot a potential thief or someone who's hardly carrying anything.

wezu:
I don't get it. What is the goal of keeping this skill in the game?
People who play this game for a month or more have learned to avoid thiefs by meta-gaming (there is no game mechanic stealing protection), only new players lose items they realy need. Stealing isn't a important part of the game, it's like gambling you can live without it. 

I still think there is no solution to steal trolling and everything I've read here is pointless. Making stealing more difficult or having more bad sides only forces one to have more and more alts.

HertogJan:
Actually stealing, both from players or npc, is rather lucrative.
You can join an npc faction and steal from them in their encounters.
Not all stuff stolen is useful, but it can be traded for useful stuff.

avv:

--- Quote from: HertogJan on December 14, 2010, 12:48:33 AM ---Talking about retardness.From the game's point of view the answer would be to shoot the thief.
However that would require "fixing" the looting by guards.
--- End quote ---

That's right. The guard loot acted as fast-fix attempt for loot&shoot and suicide bombing, not thief-shooting.


--- Quote ---Don't implement the ridiculous "I tell the guards" idea to destroy people's rep.
--- End quote ---


The point is to make playing a thief seem like you were really a thief: hated by your victims and vulnerable to the punishments. However while your -rep would grow in the eyes of law-abiding people, your +rep would rise from the criminal's point of view. So if player wanted high rep with for example hub criminals, he'd better start stealing but that would also result in being hated by his victims.
In addition the "tell the guards" represents better how rep works. Currently your rep diminishes over time, it represents how people forget your crimes. However players don't forget so fast so it's unfair towards them. If players could report your crimes you'd only get back your rep by paying back what you did or hoping someone really forgot what you did, which wouldn't result in +rep but just not getting shot instantly.


--- Quote ---Than there's no need to recreate or create new alts. There currently is no reason to delete and recreate an thief alt, unless you messed up during character creation or leveling.
--- End quote ---

You don't have to create new characters if you just accept the fact that playing the role of thief means that you're not the most liked guy. Especially if you steal so that everyone sees it and knows your status. If you manage to steal so that nobody sees it, nobody's going to report your name. 


--- Quote ---Even guards in a post apocalyptic wasteland would be laughing at you when you told them and would tell you to watch your stuff better.
Especially if you're not in their faction.
--- End quote ---

Maybe, but after a dozen of reports they might actually look into it.


--- Quote ---The whole issue with stealing right now is people harassing others by pretending to use it. Once again, no reason to fix a skill which isn't broken.
--- End quote ---

Actually this pretending is possible only because players can't resist a stealing attempt in any way than running away. The animation is another reason but even if it was changed, it could still be abused.

HertogJan:

--- Quote from: avv on December 14, 2010, 11:25:46 AM ---That's right. The guard loot acted as fast-fix attempt for loot&shoot and suicide bombing, not thief-shooting.

--- End quote ---

Anyone can shoot a thief, not just the victim.


--- Quote from: avv on December 14, 2010, 11:25:46 AM ---The point is to make playing a thief seem like you were really a thief: hated by your victims and vulnerable to the punishments. However while your -rep would grow in the eyes of law-abiding people, your +rep would rise from the criminal's point of view. So if player wanted high rep with for example hub criminals, he'd better start stealing but that would also result in being hated by his victims.
In addition the "tell the guards" represents better how rep works. Currently your rep diminishes over time, it represents how people forget your crimes. However players don't forget so fast so it's unfair towards them. If players could report your crimes you'd only get back your rep by paying back what you did or hoping someone really forgot what you did, which wouldn't result in +rep but just not getting shot instantly.

--- End quote ---

As a thief you're already hated by those who know you, by your victims and have a neutral or worse rep with the town's npc faction(s). So you're also already punished. The negative reputation makes it troublesome and very risky to travel. Any encounter with any faction you have a less than -300 rep with means you'll most likely get shot. Thief characters aren't fighter builds, so they're not likely to survive an encounter. Especially with the time out after getting attacked.


--- Quote from: avv on December 14, 2010, 11:25:46 AM ---You don't have to create new characters if you just accept the fact that playing the role of thief means that you're not the most liked guy. Especially if you steal so that everyone sees it and knows your status. If you manage to steal so that nobody sees it, nobody's going to report your name. 

--- End quote ---

If stealing and therefore the usage of your character becomes basically impossible, you have no other choice. People already see you stealing so they know who you are and what you do.


--- Quote from: avv on December 14, 2010, 11:25:46 AM ---Maybe, but after a dozen of reports they might actually look into it.

--- End quote ---

As long as their faction isn't a victim and as long as it's not inside their walls (Junktown, VC inner city, etc.) they wouldn't care.


--- Quote from: avv on December 14, 2010, 11:25:46 AM ---Actually this pretending is possible only because players can't resist a stealing attempt in any way than running away. The animation is another reason but even if it was changed, it could still be abused.

--- End quote ---

Either you suspect someone to be a thief or you know, there is no other way to resist. At most you can shout thief, but such things are already done.
Someone in another thread mentioned the idea of being able to mark 1 player as a thief and use autopush on it when he gets too close.
No matter what you change, it can still be abused. Just go stand next to someone.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version