Well Solar, it's about that damage boost I am talking about : better to do 150 and 70 than 2 times 90, again 2 times 90... Ennemy have time to heal against avenger, and not against nasty LSW crit.Btw about crit resistance, I've seen on russin forum a topic talking about AC, which would reduce critical effect/chance instead of ToHit.It was very interesting idea, and it seem logical than a better armor is less likely to failure and weak spot which can cause critical.
AC reducing critical chance would be perfect compared to what it is now because everyone gets their weapon skill to 150-200+ and then AC doesn't matter anymore.
From long distnac, fn fal is better of avanger...with fn fall my char without brd give +-80 per shoot, and i can soot 2 times easy with it.
they are preparing traits, perks and even armor changes to make ac more usable
If you want to make enemies, try to change something.
BRDx2: now avenger11:08:48 • Gorlak was hit for 68 hit points.11:08:50 • Gorlak was critically hit for 163 hit points.11:08:54 • Gorlak was hit for 97 hit points.11:08:58 • Gorlak was hit for 94 hit points.11:09:01 • Gorlak was critically hit for 217 hit points.11:09:05 • Gorlak was hit for 69 hit points.11:09:09 • Gorlak was critically hit for 161 hit points.11:09:12 • Gorlak was hit for 91 hit points.11:09:16 • Gorlak was hit for 26 hit points.11:09:21 • Gorlak was hit for 51 hit points.11:09:25 • Gorlak was hit for 96 hit points.11:09:27 • Gorlak was hit for 92 hit points.11:09:31 • Gorlak was hit for 96 hit points.11:09:35 • Gorlak was hit for 99 hit points.11:09:39 • Gorlak was hit for 87 hit points.11:09:42 • Gorlak was hit for 75 hit points.11:09:46 • Gorlak was hit for 66 hit points.11:09:49 • Gorlak was hit for 65 hit points.11:09:53 • Gorlak was hit for 67 hit points.11:10:08 • Gorlak was hit for 89 hit points.11:10:11 • BRDx2: ok, 20
BRDx2: ok, 20 shots11:07:00 • BRDx2: lsw11:07:03 • Gorlak was hit for 84 hit points.11:07:06 • Gorlak was hit for 75 hit points.11:07:11 • Gorlak was hit for 101 hit points.11:07:13 • Gorlak was hit for 73 hit points.11:07:17 • Gorlak was hit for 76 hit points.11:07:21 • Gorlak was hit for 25 hit points.11:07:24 • Gorlak was hit for 90 hit points.11:07:28 • Gorlak was hit for 77 hit points.11:07:31 • Gorlak was hit for 67 hit points.11:07:35 • Gorlak was critically hit for 115 hit points.11:07:39 • Gorlak was critically hit for 131 hit points.11:07:42 • Gorlak was hit for 16 hit points.11:07:46 • Gorlak was hit for 83 hit points.11:07:50 • Gorlak was hit for 74 hit points.11:07:53 • Gorlak was hit for 77 hit points.11:07:57 • Gorlak was hit for 74 hit points.11:08:03 • Gorlak was critically hit for 202 hit points and was killed.11:08:12 • Gorlak was hit for 75 hit points.11:08:16 • Gorlak was hit for 84 hit points.11:08:33 • Gorlak was hit for 89 hit points.11:08:36 • BRDx2: ok, 20
AC is mean to also represent how likely the armour is to turn the bullet away without it hitting the target (ie deflect it away). I don't really think it makes too much sense.
Well, that's already the case with "no damage" result nah?
The point is: for a build without BRD, only more/better crit, it is better to use LSW.
About the AC: in fact, I don't really see what this atribute represent actually, why a guy in BA would be harder to hit (not hurt) than a guy in leather jacket? Logically, if it'w about dodging, it would even ba the opposite. The "armor class" make me think about it would represent "fiability" of an armor, representing the number and vulnerability of weak spots, so the resistance against criticals. But well, creating a new atribute for armor ms fine too ;p
Lets take a huge take that (with huge rounding) velocity of bullets are:300 m/s for pistol bullets800 m/s for riflesWhile effective range for aiming using iron sights are:25-50 m for pistols150-200 m for riflesThen we can simply count time that takes bullet to reach its target on maximum effective range:1/6 s for pistols1/4 s for riflesWe can conclude that such time is way too less to perform any dodge. So when shooting someone with firearm it doesnt matter if that person is wearing armor or not for sake of hit, only shooter skills matter (though in close quarter - "hand to hand" range - it could be possible).And about armor issue itself - there are several solves that come into my mind. Though I'll write it down later since Im exhausted after work
I hear people asking why then a person in LA is harder to hit then a guy in a jumpsiut. Well bright blue is hard to miss.
You have to be Neo to doge bullets, but think 'moving target'. In something heavy that restricts movement one would be moving slower and would be a easy target.I hear people asking why then a person in LA is harder to hit then a guy in a jumpsiut. Well bright blue is hard to miss.
If we make assumption that firearm hit instantly (for human reaction time) then hitting moving or static target matters only on shooter skills. Only full cover can protect from being hit