Speech skill against mercs ^_^Than more speech than more invisible you're for them when you enter location or they enter location. They are stupid NPCs, you know, you can use speech% to make them not shoot you for some time. It'll make impossible artillery use for muties, even minimal speech (5%) should give something like 1-2 seconds, then create a progression so if you have like 100% speech you'll have ~8-10 seconds to be invisible for mercs on current location when you enter it, or invisible for every merc that enters location where you're at already. However shooting mercs should remove this "invisibility" instantly, so it'll only make you escape/hide/get a position before die.Also it can affect every other NPC on random encounters, depending on how bad is your reputation with current faction and how many of them there, so high speech will make encounter like now (very very very slow reaction), and low speech will force them attack instantly.
How is that supposed to make sense?
The same way as you will always hit at 95% chance if you got high weapon skill. In rpgs you throw sense in dumpster and resolve everything with dice roll.
The same way as you will always hit at 95% chance if you got high weapon skill.
So mercs would be payed to kill the enemy unless the enemy is too fucking good looking, a nice person, and knows how to talk smoothly? Even though the merc will never get caps from that person? Even though the merc would probably get killed by another enemy? How is that supposed to make sense?
It's making sense, if the speaker can convince the mercs that they're from the same faction, are the reinforcements, intimidate, confuse, humour them or pretend they've delivered the pizza to gain time.Charisma isn't just pretty blue eyes, you know?
Then we should be able to apply this on players too. What's the difference between succesfully shooting someone or succefully convincing someone in terms of rpg gameplay? They are both just dice rolls.
Do you really believe that makes sense?
-I'm gonna kill you!-Don't shoot pal, I'm from the same faction that hired you -Oh, sorry, I didn't know. Heh, I'm really sorry, it won't happen again.-*Bursts the merc's leader dead* Hey! It's fine! -But, what was that?-Oh, nothing, just some friendly fire! *shoots another enemy*
Do you really believe that it doesn't? It's psychological warfare.Rather:-I'm gonna kill you!-All hail Master!/We bring ammo!/Behind you!-All hail Master!...Hey, why are you running? (loses 3 seconds)/Oh yea...Umm, what is the password?(loses 7 seconds)/What? There's nobo... HEY!(loses 2 seconds)-*plasmaeing merc's leader head* Bad day, focker!/Behind you, guys!(confuse them further)/You bastard robbed my money!(lack of civil courage from other mercs)-*die, being confused*That's automatical triggered sequence based on Speech. Initially, as long as noone is hostile, this could be viewed as a skill-based Parler for one or a party in tow.
What if its a psycho without faction and willing to kill everything and everyone? Why the would someone like that listen to some dumbass talking over possible bullets being sprayed everywhere about random nonsense?
Hmm.. to prevent from instant grid killing?
Why the would someone like that listen to some dumbass talking over possible bullets being sprayed everywhere about random nonsense?