Other > Survival Guides / Game Help

Question about repairs

<< < (3/4) > >>

backora:

--- Quote from: TheGreenHand on December 05, 2010, 11:50:44 pm ---Well see, that's what I thought, and what  I said.  But backora and Snackish seemed to disagree with me.

--- End quote ---
Well, because when you have a new gun, destroy it to 50% and repair it without breaking it. Merchants will still pay full price for it (so no break count added). At least this is my experience. :-\

Boon Lived:
The only factors (from what i know) are how many times the item has broken, your repair, and if you have a tool or not.

The item does NOT matter. Same chance with a Pipe Rifle than you have with a Avenger.

Michaelh139:

--- Quote from: Boon Lived on December 06, 2010, 12:25:46 am ---The only factors (from what i know) are how many times the item has broken, your repair, and if you have a tool or not.

The item does NOT matter. Same chance with a Pipe Rifle than you have with a Avenger.

--- End quote ---
which makes no sense btw :).  (but true)

TheGreenHand:

--- Quote from: backora on December 05, 2010, 11:56:34 pm ---Well, because when you have a new gun, destroy it to 50% and repair it without breaking it. Merchants will still pay full price for it (so no break count added). At least this is my experience. :-\

--- End quote ---

I don't think that's how it works.  If you have it at 99%, never repaired, it's the same value as 0%, brand new.  But repair it once, and the price goes down.  I'm pretty sure.  Someone correct me if I'm wrong.

Slaver Snipe:
I just wait until something hits the broken stage and repair it, my repair/doc/merc leader has around 200% repair and i rarely fail when its completely broken to bring it down to 0% without a break count.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version