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Question about repairs
backora:
--- Quote from: TheGreenHand on December 05, 2010, 11:50:44 pm ---Well see, that's what I thought, and what I said. But backora and Snackish seemed to disagree with me.
--- End quote ---
Well, because when you have a new gun, destroy it to 50% and repair it without breaking it. Merchants will still pay full price for it (so no break count added). At least this is my experience. :-\
Boon Lived:
The only factors (from what i know) are how many times the item has broken, your repair, and if you have a tool or not.
The item does NOT matter. Same chance with a Pipe Rifle than you have with a Avenger.
Michaelh139:
--- Quote from: Boon Lived on December 06, 2010, 12:25:46 am ---The only factors (from what i know) are how many times the item has broken, your repair, and if you have a tool or not.
The item does NOT matter. Same chance with a Pipe Rifle than you have with a Avenger.
--- End quote ---
which makes no sense btw :). (but true)
TheGreenHand:
--- Quote from: backora on December 05, 2010, 11:56:34 pm ---Well, because when you have a new gun, destroy it to 50% and repair it without breaking it. Merchants will still pay full price for it (so no break count added). At least this is my experience. :-\
--- End quote ---
I don't think that's how it works. If you have it at 99%, never repaired, it's the same value as 0%, brand new. But repair it once, and the price goes down. I'm pretty sure. Someone correct me if I'm wrong.
Slaver Snipe:
I just wait until something hits the broken stage and repair it, my repair/doc/merc leader has around 200% repair and i rarely fail when its completely broken to bring it down to 0% without a break count.
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