Other > Survival Guides / Game Help

Question about repairs

<< < (2/4) > >>

backora:

--- Quote from: TheGreenHand on December 04, 2010, 06:29:48 am ---Every time you repair, you add a break count, unless the item is broken completely and you repair it fully.

--- End quote ---
This part is confusing.
Let me explain on an example: when you have weapon deteriorated to 40% and you repair it successfuly to 20% and then to 0% it won't increase the "break count". When you fail multiple times and damage the weapon to 100% (deterioration)="the weapon is broken" then the "break count" will increase by 1. Maximum you can have is 10 point of "break count" then the weapon is unrepairable.
So it's always good to repair your stuff to make it in good condition. (less filures, better protection from armours, 20XP from a single repair :))
Items from encounters already have "break count" from 5-9 as far as I know.

And I can say that with 150% repair and tool I repair 9/10. And with supertool it's always success.

Snackish:

--- Quote from: TheGreenHand on December 04, 2010, 06:29:48 am ---The item you're repairing matters, but the most important thing is.... Break Count.
Newly crafted stuff is easy to repair.  Encounter guns are hard to repair.  They have multiple break counts.
Every time you repair, you add a break count, unless the item is broken completely and you repair it fully.
Use the Search, there should be a few topics on this.
So, an Armorer 3, with 180% repair, should be able to repair most things with a tool, and almost everything with a super tool kit.  200% repair plus a tool or super tool kit should be plenty for any repairs you need.

--- End quote ---

The thing about adding a break count per repair is wrong.
It only adds a break count IF you let it go to the stage where it says it looks a little broken and then you repair it which adds a break count.

TheGreenHand:

--- Quote from: Snackish on December 04, 2010, 04:21:11 pm ---The thing about adding a break count per repair is wrong.
It only adds a break count IF you let it go to the stage where it says it looks a little broken and then you repair it which adds a break count.

--- End quote ---

Then how come something repaired sells for less at merchants?  For example, a leather jacket at 90% never repaired sells for 250 caps.  But if you repair it down to, say, 65% and it says "This item has been repaired", then it sells for less at vendors.

Ganado:

--- Quote from: TheGreenHand on December 05, 2010, 05:46:09 pm ---Then how come something repaired sells for less at merchants?  For example, a leather jacket at 90% never repaired sells for 250 caps.  But if you repair it down to, say, 65% and it says "This item has been repaired", then it sells for less at vendors.

--- End quote ---

Repairing it counts as a break count. So, because that adds to it, it takes away from the price. Unless you get +40 Exp (instead of 20 for normal repair), which means it didn't add to the break count.

TheGreenHand:

--- Quote from: Dishonest Abe on December 05, 2010, 06:55:36 pm ---Repairing it counts as a break count. So, because that adds to it, it takes away from the price. Unless you get +40 Exp (instead of 20 for normal repair), which means it didn't add to the break count.

--- End quote ---

Well see, that's what I thought, and what  I said.  But backora and Snackish seemed to disagree with me.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version