Other > Survival Guides / Game Help

Question about repairs

<< < (4/4)

Snackish:

--- Quote from: Slaver Snipe on December 06, 2010, 08:10:38 am ---I just wait until something hits the broken stage and repair it, my repair/doc/merc leader has around 200% repair and i rarely fail when its completely broken to bring it down to 0% without a break count.

--- End quote ---
That adds a permanent breakcount.

Alright i'ma say what i think of the breakcount system and how it works i may be wrong but this is how i think it works

When you make a new item it's at 0 breakcount, you repair the item it adds a breakcount which isn't permanent you keep repairing it and it adds more of these breakcounts until it gets too hard to repair so it gets a little broken and then you repair that and it adds a permanent breakcount and resetting all of those other breakcounts down to 0.

Thats what i think anyways, i could be wrong.

TheGreenHand:

--- Quote from: Snackish on December 06, 2010, 03:12:53 pm ---That adds a permanent breakcount.

Alright i'ma say what i think of the breakcount system and how it works i may be wrong but this is how i think it works

When you make a new item it's at 0 breakcount, you repair the item it adds a breakcount which isn't permanent you keep repairing it and it adds more of these breakcounts until it gets too hard to repair so it gets a little broken and then you repair that and it adds a permanent breakcount and resetting all of those other breakcounts down to 0.

Thats what i think anyways, i could be wrong.

--- End quote ---

If this is true, it makes sense.  Any GMs or Devs know if this is right? 

Slaver Snipe:

--- Quote from: TheGreenHand on December 06, 2010, 07:33:18 pm ---If this is true, it makes sense.  Any GMs or Devs know if this is right? 

--- End quote ---

Why do the items sell for fullprice afterwards then?

Navigation

[0] Message Index

[*] Previous page

Go to full version