fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 10:50:31 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog

Poll

Do you want artillery in the game?

Yes
- 5 (26.3%)
No
- 3 (15.8%)
Dont know
- 2 (10.5%)
This is stupidest idea i have ever read!!!
- 9 (47.4%)

Total Members Voted: 18


Pages: [1]

Author Topic: Introduce artillery  (Read 2305 times)

Lordus

  • So long and THANKS for all the fish!
  • Offline
Introduce artillery
« on: December 03, 2010, 11:34:24 pm »



 I suggest introduce artillery into the game:

 1) You should control artillery from world map, so no one should be possible to prevent an artillery strike.

 2) Only one player should control artillery strike.

 3) Artillery should be quite cheap, so even non wealthy gangs should use it (cca 40k-200k caps per one strike).

 4) Artillery should have power to instakill 3-5 player in one strike.

 5) Artilllery strike should be instantaneous (no time between order of strike and strike itself).

 6) Artillery should be easy transportable on world map from one location to another.

 7) Because of some map restrictions (places inside building,..), you should be able to call artillery strike only at predefined locations (only entraces to location from world map).

 8 ) There should exist one location in wasteland, where you should be able to buy artillery (to prevent another gangs to buy it).

 So, what to you think?
Logged
So long and THANKS for all the fish!

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Introduce artillery
« Reply #1 on: December 03, 2010, 11:43:47 pm »

..... I'm sorry but just no, no... no... no... 5 mutants with rocket launchers is artillery like enough....
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Introduce artillery
« Reply #2 on: December 04, 2010, 01:08:31 am »

What about implementing atomic bombs? costs only  25k caps so even weak gangs can use it, and it would have Server-Wipe-like effect.

Come on...
Logged

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Introduce artillery
« Reply #3 on: December 04, 2010, 01:25:06 am »

What about implementing atomic bombs? costs only  25k caps so even weak gangs can use it, and it would have Server-Wipe-like effect.

Come on...

 Be serious, artilery will greatily increase the game balance and pvp mechanism..
Logged
So long and THANKS for all the fish!
Re: Introduce artillery
« Reply #4 on: December 04, 2010, 02:38:03 am »

Be serious, artilery will greatily increase the game balance and pvp mechanism..
How would that balance anything? What exactly does 1 person only being able to control arty strike mean? One Person per gang? if so then the large gangs with quite a few bases could have 4-5 people sitting on WM ready to obliterate anything.
Logged

Lordus

  • So long and THANKS for all the fish!
  • Offline
Re: Introduce artillery
« Reply #5 on: December 04, 2010, 02:56:06 am »

How would that balance anything? What exactly does 1 person only being able to control arty strike mean? One Person per gang? if so then the large gangs with quite a few bases could have 4-5 people sitting on WM ready to obliterate anything.

 it would great ienrich the pvp.. you can kill enemy even if you dont visit them.. new tactic elements.. why you dont see it? do you pvp?
Logged
So long and THANKS for all the fish!

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Introduce artillery
« Reply #6 on: December 04, 2010, 04:07:10 am »

the large gangs with quite a few bases could have 4-5 people sitting on WM ready to obliterate anything.

See, Lordus? be serious man, if they implement artillery and that happens, an atomic bomb would rebalance PvP!
Logged

Bantz

  • Mao!Mao!
    • Gang VŠB
  • Offline
Re: Introduce artillery
« Reply #7 on: December 04, 2010, 04:50:23 am »

Thats exactly what I miss in pvp... I see the two people through prewiev, but i cannot instantly kill em right now, without them able to react. This would introduce such element.

Kanly

  • The future is today, worry about it tomorrow!
  • Offline
Re: Introduce artillery
« Reply #8 on: December 04, 2010, 05:26:49 am »

Only artillery ? I suggest tank too !

And ... wait , why don t you go and play to World of Tank?  ;D
Logged

VongJin

  • Rogues
  • Offline
Re: Introduce artillery
« Reply #9 on: December 04, 2010, 05:46:54 am »

bad idea coz u made it like a ultimate weapon without a way to resist it. Artilery will make sence only if u implement aviation too like a countermeasure against...

Gunduz

  • [MDK]skankin
  • Offline
Re: Introduce artillery
« Reply #10 on: December 04, 2010, 06:04:23 am »

Yeah, unavoidable artillery is too much. A pre-war cannon you could find from an extremely hard quest that you'd essentially drive though, would be cool. Might still be a bit much. But it could make more use of the explosives skill.
Logged

Saumax

  • The one who challenges the sun
    • NRA Forum
  • Offline
Re: Introduce artillery
« Reply #11 on: December 04, 2010, 06:18:21 am »

instead of artillery i would make vehicles possible to use in combat
Logged
Mr. T używa kastetów ponieważ siła uderzenia przeciwnika gołą pięścią jest zbyt duża.
Re: Introduce artillery
« Reply #12 on: December 04, 2010, 07:30:07 am »

Are we talking about Fonline now? One of the stupidest sugestions ever:D Really, i still belive that it's some kind of joke. I even checked calendar, but surprisingly it's not the first of April:P


edit: I read it once again and it looks like you are just trolling;]
« Last Edit: December 04, 2010, 07:46:45 am by Rejfyl »
Logged

Wichura

  • High-Tech Troll
  • Offline
Re: Introduce artillery
« Reply #13 on: December 04, 2010, 09:08:34 am »

How about introduce nuke bombs as well? For example one per 10 milion caps, being able to erase whole city with large bright blast. That would be cool and PvP improvement, you even wouldn't have to move out your base while having such missile.

+1 to Lordus, as usual
Logged
Nie biegaj za stadem.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Introduce artillery
« Reply #14 on: December 04, 2010, 09:10:25 am »

Thinking twice about some stupid suggestion before posting would be a great improvment to pvp aswell.


Anyway, locked.
Pages: [1]
 

Page created in 0.083 seconds with 25 queries.