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Author Topic: Shotguns  (Read 3371 times)

Shotguns
« on: November 30, 2010, 05:04:38 pm »

Atm they're not really worth it, with their semi low damage/ crap range and no ap ammo such as dragons breath rounds or anything(not to mention that current shotgun rounds only do -10 ac). For instance the original damage of the combat shotgun was  15-25 with ranges of Single=22 ~ Burst=18  now it does 20-28 with 12 range. Or even worse the Pancor Jackhammer it did 18-29 with ranges of Single=35 ~ Burst=25 ! compared to now which is 20-31 with a range of only 16. For the most part at how encounters are on the world map or even worse in towns you'll be killed long before you get in range of your target.  I can actually accept that the range was reduced as its a shotgun but my point was that the damage was not compensated for its range reduction I would say that the damage needs to be up by at least 40-50% across all shotguns, I mean common they're shotguns.  

Edit: I would also like to see some sort of increased knockdown chance the closer you are to your target with shotguns.
« Last Edit: November 30, 2010, 05:14:35 pm by Gnoff »
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JovankaB

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Re: Shotguns
« Reply #1 on: November 30, 2010, 05:14:58 pm »

I would add knockback perk to shotguns, then they would become interesting weapons.
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Re: Shotguns
« Reply #2 on: November 30, 2010, 05:16:09 pm »

+ Shotguns aren't requiring perk to use them properly.
+ Thier burst doesn't split, so you don't need to run at point blank.
+ Ammo easy to get/craft.

- Pancor Jackhammer isn't cheap...

In practice it's like P90C if you're shooting at long range to target in BA, the problem is both, P90 and Jackhammer aren't cheap.
Don't know about Combat Shotgun or CAWS, but anyway the main shotgun ability is non-spliting burst, there's no any other weapon which has such ability. If they will make AP shells, then jackhammer will rule at Hinkley.
Also again, you don't need BRD perks for this and high SG skill.
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Re: Shotguns
« Reply #3 on: November 30, 2010, 05:28:00 pm »

The point blank comment wasnt about hitting them with all your rounds from a burst it's from actually HITTING them. Just try to get within 12 hexes(combat shotgun) and shoot them before they rocket/minigun/snipe you in the eyes or burst you with a gun that has more range say even a 10mm smg. The damage isn't compensated for how close you have to get to them.
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Re: Shotguns
« Reply #4 on: November 30, 2010, 05:35:45 pm »

So, you want increased damage on 50%.
You still will go suicide outdoor against snipers? It won't change anything anyway, just stay away from places good for long ranged weapon.
Also shotguns are like Unarmed or Melee, you need only ~130-140% SG with 6 PE may be even less to use shotguns on max. Shotguns the best weapon for poor crafter.
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Re: Shotguns
« Reply #5 on: November 30, 2010, 05:41:33 pm »

So, you want increased damage on 50%.
You still will go suicide outdoor against snipers? It won't change anything anyway, just stay away from places good for long ranged weapon.
Also shotguns are like Unarmed or Melee, you need only ~130-140% SG with 6 PE may be even less to use shotguns on max. Shotguns the best weapon for poor crafter.

So basically screw balance its a shitty crafter weapon, good to know that's what you think.
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Izual

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Re: Shotguns
« Reply #6 on: November 30, 2010, 05:44:01 pm »

I would add knockback perk to shotguns, then they would become interesting weapons.

You stole my idea! I mean, err, yeh, knockback for shotguns, I agree.

Also.
http://fodev.net/forum/index.php?topic=3593.0
This is a huge thread about shotguns, where there are all the solutions needed (i.e. knockback ;D)
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LagMaster

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Re: Shotguns
« Reply #7 on: November 30, 2010, 05:56:31 pm »

why doesn't devs give shotguns the knockback perk? can a dev answer why, please
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Reconite

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Re: Shotguns
« Reply #8 on: November 30, 2010, 06:31:11 pm »

For shotguns to be of any use, they need to add in Fallout Tactics ammo types: Slugs, EMP, Flechette and Rubber, as well as the normal 12 gauge.
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Re: Shotguns
« Reply #9 on: November 30, 2010, 07:00:37 pm »

I love the shotgun it's great in PVE and okay in PVP if you know how.
It's terrible at open world as you can get shot from everywhere you have to hide and wait to kill some 1.
It doesn't do great damage against a BA but what does without armor pen.
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runboy93

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Re: Shotguns
« Reply #10 on: November 30, 2010, 07:13:35 pm »

Shotguns got now "Accurate" perk ATM and it very good for low SG skill players, but later on it's useless, because you got about 150%-200% SG.
"Knockback" would be more great perk than "Accurate" for high SG skill players.

avv

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Re: Shotguns
« Reply #11 on: November 30, 2010, 07:41:46 pm »

Shotguns are fast to aim at close range combat, but current combat style doesn't support that kind of features because shots are launched instantly. In addition, as mentioned the accurate perk isn't any good because everyone hits at 95% anyway, especially at close range combat.

You stole my idea! I mean, err, yeh, knockback for shotguns, I agree.

Except that knockback would be horrible to fight against. Imagine encounters with shotguns, you'd be basically constantly knocked down. Someone with fast shot and bonus rate of fire could fire knockback attacks with 3ap per shot and basically keep someone grounded for life the same way grenadiers used to do.

Anything that has to do with restricting other player's movement is bad design. Players shouldn't lose control of their characters while they are still alive.
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Re: Shotguns
« Reply #12 on: November 30, 2010, 07:52:38 pm »

For shotguns to be of any use, they need to add in Fallout Tactics ammo types: Slugs, EMP, Flechette and Rubber, as well as the normal 12 gauge.
+9000
Its ture that in FT they are making damages of burst like 100 - 150 dmg (both for metal armors and even to better)
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wezu

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Re: Shotguns
« Reply #13 on: November 30, 2010, 08:47:14 pm »

I'd like the FT ammo for shotguns. In Ft I've always used shotguns as a support weapon for snipers, if the enemy got to close a burs from the jackhammer was always better then trying to go for the eyes.
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ghostiez

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Re: Shotguns
« Reply #14 on: November 30, 2010, 09:11:32 pm »

...my guess is people who are programing the guns' dont know their calibers.

or, they just wanted to "WOW" it......and make their own caliber versons.... its weak sauce...
shotys hit at 30+feet. mabey not as good as 20feet, but if i did you from 30, you wouldnt like it.

...i would thou. - ::)
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