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Author Topic: Common goal for everyone  (Read 5988 times)

ghostiez

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Re: Common goal for everyone
« Reply #30 on: December 01, 2010, 08:03:23 pm »

its easy to survive with out lieing or stealing.
people who steal = weak people.

here is a goal-BE MOOR SOCIAL in game....

ya.... everytime their is a crowd of people at ncr, they just all hudel around eachother like ...well like creepy f.a.g's, and they try to sneak steel one anuther until it breaks out into a simpel gun shot, and the ncr are majer pussys when it comes to fighting so they will flipp out for sure, and then their goes everyone at ncr. not a word of good joke, not evin a chuck norris sputer, how the fuck could a game go on this long, with no chuck norris chat. with dry chat to start with i mean, get it?
and whats up with all you fucking f.a.gs on channel 0;
ok, youre verry imature and board? also you verry lame? I get it ok? stfu already! get the hell of youre computer and watch nick toons, that is a radiio, we could all talk about 1,000 things with out EVER bringing up youre fucking shrinkeled nasty cock!
god damn. really. you should be sad with youreself; -for 'EVER' bringing up the shit you do on that radio. its not funny. its not smart. not cleaver, not originel, its bin dune, it shouldnt be dun, infact the label on game im thinking is MA right? so get the fuck off it. that is, if you cant handel "TRYING" to be adult for a fucking topic on the radio. f'king christe you let humans down.
its just"F.A.G" ok? i show hella people this game when they over to smoke and you know what they say about youre shit on 0?
-passes out film acter guild awards to all the f.a.g's.
"what the fuck is rong with kids these days?" -its their reverend leaders.
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Surf

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  • это моё.
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Re: Common goal for everyone
« Reply #31 on: December 01, 2010, 08:06:09 pm »

Could you please translate this post to be readable for normal human beings, Ghostiez?

Phallus Erectus

  • Simple and really not crazy
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Re: Common goal for everyone
« Reply #32 on: December 01, 2010, 09:11:29 pm »

ghostiez is a troll and he does it well.
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Re: Common goal for everyone
« Reply #33 on: December 01, 2010, 09:24:28 pm »

Maybe encourage more roleplay?
I wouldn't mind.  :D
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ghostiez

  • Guest
Re: Common goal for everyone
« Reply #34 on: December 02, 2010, 12:24:00 am »

ghostiez is a troll and he does it well.

....so i was about to play the game when this poped in my head...

i searched for it, i know i have seen a discription of troll somewear on these forums, however... i can not re find it.

so....what is a troll ? ???
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Michaelh139

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Re: Common goal for everyone
« Reply #35 on: December 02, 2010, 12:25:52 am »

....so i was about to play the game when this poped in my head...

i searched for it, i know i have seen a discription of troll somewear on these forums, however... i can not re find it.

so....what is a troll ? ???
An ass hole.
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Phallus Erectus

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Re: Common goal for everyone
« Reply #36 on: December 02, 2010, 12:28:53 am »

An ass hole.

No, no. A troll is someone who confuses idiots. Keep it up ghostiez, good job. Anyway, what goals does someone in an NPC faction have?
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ghostiez

  • Guest
Re: Common goal for everyone
« Reply #37 on: December 02, 2010, 01:08:04 am »

so...you are saying that i confused some idiots.... just to translate idiot


idiot; -someone who suports a faction or deity or president who is ill equipt to serve his contry or people.
what i get from that, or what im saying is, it is translated to somone who dosent know who they are suporteing with the big picture... eh, yeah... dig?

feel almost 90% on this
check it
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Phallus Erectus

  • Simple and really not crazy
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Re: Common goal for everyone
« Reply #38 on: December 02, 2010, 05:54:03 am »

Well, it's not like anyone cares about English. You confuse stupid people, so keep it coming.
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ghostiez

  • Guest
Re: Common goal for everyone
« Reply #39 on: December 02, 2010, 06:51:39 am »

ok.....personel goal* do not post in goal forum sugjestions....shiit*
goal!
id give you a metal for helpful hints on channel 0.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
and who ever was give the hint about hides or ...well what ever was going on
my radio was just on floor so i didnt get the chat in box, but anywayz
YOURE VERRY HELPFUL!
"oops, this was sugjestion"*remove
cheers:
« Last Edit: December 02, 2010, 07:47:27 pm by ghostiez »
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Solar

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Re: Common goal for everyone
« Reply #40 on: December 02, 2010, 01:10:20 pm »

No, no. A troll is someone who confuses idiots. Keep it up ghostiez, good job. Anyway, what goals does someone in an NPC faction have?

None .... yet
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Heckler Spray

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Re: Common goal for everyone
« Reply #41 on: December 02, 2010, 01:24:22 pm »

(I think ghostiez is on drugs, look at this last post  :-\)

So, I suppose for the next wipe we will have Domination mode and new crafting system with new worbenches, which will make people come back to town to be able to get high tier stuff, right ?
Yeah, that's pretty good.
But, like avv says, I think players should have an other "goal" ingame than just collect stuff and "control" an area. I mean a reason to do such things.
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avv

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Re: Common goal for everyone
« Reply #42 on: December 02, 2010, 02:30:18 pm »

(I think ghostiez is on drugs, look at this last post  :-\)

So, I suppose for the next wipe we will have Domination mode and new crafting system with new worbenches, which will make people come back to town to be able to get high tier stuff, right ?

Domination is prolly like hinkley with rewards. Not bad. Probably keeps some players busy. However item worshipping follows the pattern: you fight for items so that you can fight more. That kind of pattern would make sense if there was a punishment from choosing not to fight. It makes sense in fps games where you unlock better equipment while fighting but that's obvious since not fighting is out of question. In fonline there's other things than just shooting.

Quote
I think players should have an other "goal" ingame than just collect stuff and "control" an area. I mean a reason to do such things.

The best reason to do things could be "so that you stay alive". Basically everything should be related to that because what else does a desperate wastelander desire? Right now you stay alive by standing in your tent and that's bad for the flow of the game. Players must be challenged and poked to keep them motivated and active. So at very least every player should face the challenge of finding a water supply to maintain their living.
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Re: Common goal for everyone
« Reply #43 on: December 02, 2010, 04:24:29 pm »

Domination and "more stuff" for factions/gangs sounds ultra cool but it aims only at factions (FOnline shouldn't be only faction based game)

What are the other options for "end game" or "goal" in mmo's? (Take in mind that we're dealing with Sandbox mmo, not some themepark one)
IMHO:

-More "instances" with randomly respawning items and things which are crucial for some crafting recipes. Ie. shitloads of parts from 5-6 very hard instances to create Power Armor. People will actually try to achieve it, despite the fact that they will become primary target on the battlefield :D Grind for it - Achieve it. That's the way most modern MMO works. More or less grind is a time killer but it keeps community happy after reaching certain point.

-More Toon customization options (Which might come with 3d changes. Ie. tatoos/hairstyles/clothes which will aid RP'ers/bigger diversity in armors&weapons) and more fluffy stuff (like working casinos/minigames and so on)

-Housing/having a base of operations/player cities + much customization options for those. People playing sandbox mmo love that. Just look at ol' good Ultima Online and player suggestions on major mmo boards.

-Deeper PvP. Maybe crouching and proning like in tactics? That could change a lot of stuff. Furthermore - More "specialization" classes which are good for something and bad for something. Like paper stone and scissors. You might be a stone and work nice for scissors, while paper will still have no problem to fuck you up.
It works way better than "I have this and that and now I can own everyone with same chance of success."
Also - adding more player levels could enhance gameplay a little. More perks - more diversity.

-"Moar" crafting classes. Eg. mechanic which can use grinded/scavanged stuff to create new machines(I know, it's stupid but you might come to some conclusion what Cheetah have in mind, lol ;P) or guy who can upgrade your weapon with special mods(Bigger clip size etc.)

Speaking generally - more things to do you have in sandbox mmo - more goals you will find :P Those might be unrealistic, but crucial for gameplay experience. People just have to learn that gameplay don't come in pair with "reality". Especially in MMO's.

And there is much more possibilities. Thing is - It's a sandbox MMO. You have to make goals for yourself (like having a shelter with shitloads of stuff or being the most renowned and powerful lonewolf PK around wastes) unlike in Themepark mmo's where everyone share the same goal - Advance and acquire better stuff for your character to be better/acquire more fluff items for RP. That's why themepark mmo's HAVE to be updated every few months. Adding new content gives it playerbase more stuff to do.
« Last Edit: December 03, 2010, 04:08:31 pm by SmartCheetah »
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avv

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Re: Common goal for everyone
« Reply #44 on: December 03, 2010, 04:28:15 pm »

And there is much more possibilities. Thing is - It's a sandbox MMO.


It's also a sandbox game set in fallout world. In wasteland your basic necessities aren't automatically satisfied like they would be if you were some fantasy world hero or scifi space ship pilot. If that is the case, the game starts to lack credibility when it comes to the world its placed. If players do not feel the wasteland, it's all the same what world we play in. What difference would it make whether we lived in another galaxy, azeroth or wasteland if we still share the same goals of levelling and getting stuff?

Moreover the point here isn't necessarily to discuss the end game goal but to discuss an inital and constant requirement or goal mandatory for everyone. Why mandatory? Because it would force players to do at least something. If the requirement was water, It would be up to devs how players got water. This way they could guide players to act more like real wastelanders and create an illusion of role playing because players would be after rational desires related to wasteland life. Once player has the water, he can do whatever he wants provided he maintains his water supply.
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