I think stealing itself is OK as it is (it should be hard, because you can do it naked and empty and you don't risk anything except reputation). It's reputation system that needs improvements, not stealing.The problem is, every thief is doomed from the start - (s)he will be killed on sight in every town sooner or later. Personally I think reputation should regenerate slowly - very slowly, like 2 points / game day (200 points / 5 real days). It would force thieves to move from town to town and not steal 24h/day in one town, but their fate wouldn't be to be killed on sight in every single town sooner or later. Also reputation penalties for faction membership (like Vault City, Raiders) should not regenerate as long as you are in the faction (but it would start regenerating if you leave the faction).
ok, seriously what is going on? I got -300 reputation for one thievery act. One. -300. That's insane.
Sadly ncr carebears have won for the moment Nyan
t: forgot to add, if that system would be added, id like it to stay from minus to 0, no +++ growing. as 0 is max limit to "per day growing" reputation.
that's not really stealing. Anyone can do that
I think people resent thieves so much because there's no risk involved for them. They just make a guy, grind him up to get decent steal, drop all their gear in a tent and try their luck in various towns. Dying doesn't mean they lose anything, and if they succeed they just scurry back to their tent and switch characters