Flood of equipment is NOT from crafting. It's from farming, which is better, less time consuming and more fun way to get items.IMHO there should be no cooldowns, BUT crafting should be made this way, that you just can't bring 100000 HQ in no time. Maybe those mats would be much heavier, so you would have to take like 2-3 HQ at a time (that is if you are strong)... Or something. At least it would decrease amount of mining alts and other bullshit.I would just prefer it to be 'real time' consuming, not just stupid timer (but then it shouldn't be overdone. Not TOO MUCH of time consuming, coz then it would be even more pain in the ass ;p )
If you want to make enemies, try to change something.
Sure, we had cool downs on encounters too ;P
this was not about cd whine.... this was about makin it harder to get something "usefull" x amounts harder. So good items are really valuable and not like "meh i got 10 rocketlaunchers from last unity farming no problem if i loose one, this evening ill get 10 new"
if they are appropriatly difficult then theres no need for a timeout.
Rats value was $0, so they wouldnt have had one. But encounter timeout is no answer - if they are appropriatly difficult then theres no need for a timeout.