Other > Suggestions
Traits Rethought
Badger:
Most traits suck, there's no denying it. So I tried to tweak the existing ones with some that people might consider taking. I haven't covered anywhere near all of them, so please offer your own suggestions.
Chem Reliant - You're a born addict. So long as you keep a steady supply of whatever you're addicted to in your system, you don't suffer addiction penalties or downtime. When you miss a dose, however, you suffer extreme penalties. (Can only move at walk speed + Stats halved + reduce to 1 perception?)
Night Person - Gain 2 action points (Maybe just one?) above base during the night. During the daytime - 2 AP. So someone with 8 AP would alternate between 10 AP and 6 AP. My reasoning behind this was how small the perception bonus is, and how little a different +1 intelligence makes.
One Hander - Increased critical chance (10%), lower AP cost with pistols. Two handed guns totally unusable. Obviously, with one hander you're cutting yourself off from the most powerful guns in the game. This just makes things more interesting.
Skilled - Not too sure. Perks are so valuable I think the reduced perk rate puts most people off. I'd like some input on this one. Maybe one less action point?
Jinxed - Does anyone really use this? If not, maybe increase the minimum critical failure rate to something like 10% for everyone nearby?
What other traits do you guys consider useless?
Gruik:
I don't agree with you in some points...
One Hander => A character who have a lot of Action Points, all critical perks, and a .223 will make a lot of damage and could shoot very very often. Could be usefull.
Skilled => Taking only 5 perks is a big sacrifice, but the gain of points to spend isn't negligible.
Archvile:
Skilled is fine. It's like a 2,5 points IN boost. I always take it for my main char. There aren't that many good and working perks you can take anyway, especially without having the ability to choose at later levels. Unless you want to make a PvP powerbuild, I think you're better off with taking Skilled.
Definitely the worst trait ever of all is Bruiser and I had this simple idea for some time:
Currently we have:
Bruiser
Totally useless. If you want 2 more stat points you're better off just deducing them from AG. +2 ST gives at most +2 Melee Dmg (+1 effective damage).
Heavy Handed
A small +4 Melee Dmg Bonus for a big -30% on crit table. Even with six punches a round it's just 12 dmg more.
Would be more useful if the bonus was 4-4 (min-max dmg) instead of just 0-4.
What about we switch the upsides and the downsides of these two traits:
Bruiser
+4 (or more) Melee Dmg Bonus, - 2 AP
More balanced choice, especially with RT combat.
Heavy Handed
+2 ST, -30% on crit table
Big +2 stat points boost but at a big cost.
This wouldn't make these traits great, but surely much better than they are originally. Still, if we're going to re-design traits all traits, then we can think of something better.
One thing however, I never liked the idea that you can take trait like Bruiser or Small Frame and redistribute bonus points into another stat. They are supposed to make you stronger and more agile respectively, not more smart or prettier. There should be some limits in this matter.
Reconite:
Chem Reliant needs to be rethought indefinitely. Though your idea seems a bit harsh.
Badger:
--- Quote from: Reconite on January 20, 2010, 11:51:09 pm ---Chem Reliant needs to be rethought indefinitely. Though your idea seems a bit harsh.
--- End quote ---
Really? I love using drugs, and I thought it was too much in the favour of junkies. The idea behind is that you are fine so long as you keep spending money on drugs - like a real addict, you're constantly taking them to keep yourself going. So long as you have a decent stash, you'll always be fine. The intention was to create a real cycle of addiction, rather than the 'get addicted wait 24 hours logged in' crap we have now.
To be honest, if you're addicted I would like it to function like that - chem addicts (not chem reliants) don't suffer drug downtime (unaddicted players still do). So if you're an addict, you can theoretically never have a stat penalty so long as you keep buying drugs. Obviously, this is to keep players putting money back in the economy.
Navigation
[0] Message Index
[#] Next page
Go to full version