Other > Closed suggestions

Item wipe + bank interests removed when TC bug is fixed

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Lordus:
 During TC bug, we calculated, that BH income was 250 000 caps per day. But it is nothing. If you have average daily interest in bank 2 percent (1-3), we calculated, that because of long, uninterrupted TC holding of cities, both CS and Rogues daily income only from interrest is cca 1 000 000 caps.

 We dont know it exactly of course, but because this is BETATEST, and even you, CS and Rogues are bored, you could break your information embargo and tell us truth about this fact.


 Because of caps inflation due to interrest nad TC income, because of Random encounters stuff inflation, because you can steal dozens of thousands of ammo from Brotherhood, Enclave without be killed, there are a plenty of stuff.

 But also there are groups of players, that are not exploiting (or call it as you wish), and they dont deserve it.

 So if you will exchange old money to new money in ratio 1:1  until value of 10 k of old caps, 1:10, 1:25, 1:infinity (if you set adequates level), you can prolonger life of this era.

 You will create new accounts, and mone there money, so you will have more than 15 k new caps from 100 k old ones... But why you need more than 500 k caps.. only to buy infinite number of supermutants, there is not any other reason. We, VSB, have all bases (like every major gang), but we use only 2 of them regulary.. one as basic one and one for rookies.

 I am against new wipe, if new changes are not ready to implement (new crafting system, domination mode,...), because absence of major content changes after last wipe was a major disapoitment in whole 2238.

Nyarla:
where is the massive amounts of caps you are talking about? or am i playing in the wrong server or the wrong time zone? if i can find 5k cash in a merchant n 24 real time hours, i am lucky. if i can find more than 5k, i begin to think that something is going wrong or it might be a trap.

people kill other players, loot their hardly earned stuff and sell them in the name of wtf trading companies. they earn massive amounts but this doesnt affect the economy, ha? stealing from lowbies )who wont even find a chance to resist or shoot back) and selling their stuff?.. at least TC requires some preparations and riskier than minigun bursting a 70 hp bluesuit in an underground mine.

i am a loner, i will never participate in big wars, i will never have silk toilet papers in my base, i don't have much to lose. but i've earned whatever i've earned by crafting and visiting the merchants all over the wasteland in the hopes of finding a few caps.

when someone complains about the PK, people say "weastland is hursh, find a bigger gun", so all i can say about this suggestion is "bugs happen, find a bigger gang"

jan0s1k:

--- Quote from: Nyarla on November 18, 2010, 07:21:28 pm ---where is the massive amounts of caps you are talking about? or am i playing in the wrong server or the wrong time zone? if i can find 5k cash in a merchant n 24 real time hours, i am lucky. if i can find more than 5k, i begin to think that something is going wrong or it might be a trap.

people kill other players, loot their hardly earned stuff and sell them in the name of wtf trading companies. they earn massive amounts but this doesnt affect the economy, ha? stealing from lowbies )who wont even find a chance to resist or shoot back) and selling their stuff?.. at least TC requires some preparations and riskier than minigun bursting a 70 hp bluesuit in an underground mine.

i am a loner, i will never participate in big wars, i will never have silk toilet papers in my base, i don't have much to lose. but i've earned whatever i've earned by crafting and visiting the merchants all over the wasteland in the hopes of finding a few caps.

when someone complains about the PK, people say "weastland is hursh, find a bigger gun", so all i can say about this suggestion is "bugs happen, find a bigger gang"

--- End quote ---
We are talking about not thousands, but milions/bilions or how msh said that "infinite"

Lordus:

--- Quote from: Nyarla on November 18, 2010, 07:21:28 pm ---where is the massive amounts of caps you are talking about? or am i playing in the wrong server or the wrong time zone? if i can find 5k cash in a merchant n 24 real time hours, i am lucky. if i can find more than 5k, i begin to think that something is going wrong or it might be a trap.


--- End quote ---

 You earn some money during TC. It starts at some value and that values is different for each city (450-1000 caps per hour). If you hold city longer, the number of caps is raising, so you can have even 250 000 caps from "magic chest" per real day from one city. Imagine situation, that you hold all cities for one week. (And both CS and Rogues did that, even for longer time). I will take average value 100 000 caps per day from each city, so it is 600 k per real day per one city. Multiply it by 7 days and you have 3 500 000 caps per real week. I remember, that first month were TC monopol of only 2 teams. Rogues and CS.

 Than multiply it by daily average interrest of 2 percent in FLC and add 2 months of not so uninterrupted, but also longer holding.

 And we are on that numbers.

 I think, that there should not exist something like current hour income from TC, but only percentage from trades made in city NPC traders, with maximum limitaion of income, because someone will, like every time, find some way how to exploit it. So you will get i.e. some drugs, ores, depends on location (like now) and amount of money will be depended of security you can provide in city (no security, no playres trading, no income, no supermutants hordes :P ).

Kanly:

--- Quote ---I think, that there should not exist something like current hour income from TC, but only percentage from trades made in city NPC traders, with maximum limitaion of income, because someone will, like every time, find some way how to exploit it. So you will get i.e. some drugs, ores, depends on location (like now) and amount of money will be depended of security you can provide in city (no security, no playres trading, no income, no supermutants hordes  ).
--- End quote ---

This may be a great innovation. If you have no trade in the city you control the city become poor and you get less money.
No need to be too gentle too, you may kill everyone is not in your gang, if you are a great gang you may use the city for commerce with your player and get money (protectionism and isolationism)but if you are a small gang or you are lazy and no trade happens in the city , the market go down  :'(

Interesting

(by the way , I m nearly a loner, I don t cheat, and I m generous - giving away for nothing 30 - 50 k caps of goods for week, and now I have 1 200 000 caps between my 2 bank account ...

Is the trading that don t work well - maybe with no caps at all (why people found a cap worthy? there is anarchy in wasteland no central autority) with only barter and with merchant that buy ever at max half of the value that they use for selling ,   and yes interest in bank are a error , my humble opinion)

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