Other > Suggestions

Say goodbye to Awareness

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Gnoff:
This perk needs to be changed, currently it ruins the danger of the wasteland. If you know how much health a person has you can instantly tell if they're a threat and that's not right. I can understand being able to tell what gun they're using but knowing exactly how much health they have is just wrong. Maybe something like a more detailed description of the person when you look at him, such as say he has 48/62 hp it would give a status of his condition telling you if he has crippled limbs(who couldn't tell if someone had a broken leg) and a state like Green: healthy, Yellow: roughed up, Orange: badly wounded, Red: almost dead. These states would change based off of total health so if a player has 70/140 he would be in orange state.

NastyKhan:

--- Quote --- If you know how much health a person has you can instantly tell if they're a threat and that's not right.
--- End quote ---

Actually.. It's a GOOD thing.

Gnoff:

--- Quote from: NastyKhan on December 09, 2010, 08:00:36 PM ---Actually.. It's a GOOD thing.

--- End quote ---

Actually.. It's a BAD thing, think about it..

Floodnik:
A normal build has only 7 perks to choose... Perks are very powerful "tools", taking one perk means big advantage in the direction you took the perk for. They are the essentials of the character. Taking a perk should be rewarding, because the player had to sacrifice something else very important to get this.

Eternauta:

--- Quote from: Floodnik on December 09, 2010, 09:59:10 PM ---A normal build has only 7 perks to choose... Perks are very powerful "tools", taking one perk means big advantage in the direction you took the perk for. They are the essentials of the character. Taking a perk should be rewarding, because the player had to sacrifice something else very important to get this.

--- End quote ---

This suggestion is about SACRIFICING awareness which tells you exact number of hit points.

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