Other > Suggestions
Say goodbye to Awareness
Surf:
--- Quote from: Kirkor on November 24, 2010, 08:51:28 PM ---aybe awarness should show percentage of health? It will not show EXACTLY amount of HP, but you will know better about smeones health, then normal players without this perk...
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You already see this. "He looks:unhurt" "He looks:hurt" "He looks: Wounded" "He looks: Severly Wounded" "He looks: Almost Dead". They all represent percentage of players health. That's why I find the Awareness Perk utterly useless.
kraskish:
--- Quote from: Surf Solar on November 25, 2010, 12:36:58 AM ---You already see this. "He looks:unhurt" "He looks:hurt" "He looks: Wounded" "He looks: Severly Wounded" "He looks: Almost Dead". They all represent percentage of players health. That's why I find the Awareness Perk utterly useless.
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Well if you have 2 enemies lvl 1 and lvl 21, one of them having 10hp and 100hp youll curse you didnt burst the second one from minigun instead of the first one :p
Surf:
Yes, and? Awareness takes away all the "risk" you can do with this. "Oh look, that guy only has 100 hp, lets burst him." "Oh noez, that guy has 250, I run away.". It's just stupid.
The_Rat:
Nice idea. I like it. But its really useful to make an exception for the slaves / mercs / brahmins / dogs as was said a few posts ago.
RJ:
@To "random dude entered my encounter" guys
Random encounters system (spawning distance, perception checks, placement, lack of information that someone entered encounter, rolls for random encounters etc etc) sucks and it has nothing to do with Awareness being in-game or not.
I agree that getting so little information about other players without having Awareness perk is bad... as bad as sticking to SPECIAL made for single-player turn-based game.
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