Let me introduce a Name Colourizing / Karma System that is based on Mortal Online (another openPvP fullLoot MMO)
Public Status Blue: You didnt do any crimes or murders a long time.
- You are protected by town-guards.
Public Status Orange: You've done crimes that have been witnessed, attacking someone, caught stealing, etc (no kill involved).
- You are not protected by town-guards.
- stealing from you or attacking you or killing you does not change the status of others.
- This status lasts 5 real minutes.
Public Status Red: Youve killed someone with the status blue.
- You will be attacked by town-guards.
- stealing from you or attacking you or killing you does not change the status of others.
- This status lasts for 20 real hours (logged in).
- This status lasts for another 20 real hours (logged in) if you kill another player in status blue while you are in status red
Status Green: This Player is in your faction.
- Any actions against green players from your side dont change your public status.
Status Teal : Alliance: A faction leader can suggest an alliance with another faction via factionterminal. When accepted by the other faction's leader all allied faction members appear teal.
- Any actions against teal players from your side dont change your public status.
- An alliance can be ended by either side after one real day of the beginning of the alliance
Status Purple: : Gangwars: A faction leader can challenge another faction to a gangwar via factionterminal. When accepted the challenged faction's leader via factionterminal, all the opposing gangmembers appear purple to all faction members.
- You can do anything to that purple players without changing your public status, except in guarded towns. this is to prevent exploiting (camping guarded towns, waiting for your gangwar enemies etc)
- A gangwar can be ended by either side after one real day of the beginning of the gangwar.
On TC, this feature is disabled. Colourizing still remains but no status change to avoid exploiting on a battlefield.This will solve some all time arguments in my opinion. But i respect the opinion you want to have a little bit "stranger"-feeling when meeting a player.
But think about what this suggestion would bring to the game:
1. Player interaction changes, as you now can fairly guess if the wastelander you encounter is friendly or not (i know he could be a PK who just waited but thats why it has so long cooldown to come out of the red status).
2. Thiefs and attackers can still be taken down without problems.
3. Finally no more lies about who is the good and the bad guy. Real PKers would be alltime red. And even if they do a blue disguise, they cant do any PKing without changing their status.