Other > News and Announcements

Old Changelog

<< < (3/8) > >>

Wipe:
Posted by scypior: Sat Sep 05, 2009 21:21

FIXES:

* Critters should now use running animations in turn based combat, if this is possible for them.
(SMALL) FEATURES:

* Flagging is now visibile via name color. Red players are ones that have been flagged for either stealing/killing someone that was not flagged. For now, flags will be dropped upon death.

Wipe:
Posted by Lexx: Sun Sep 06, 2009 23:39

FIXES:

* Fixed breakage count of items in encounters
* A lot map fixes, just like always
* A lot script fixes, just like always²
(SMALL) FEATURES:

* Added a new quest in the north of the wasteland, by RoadWarrior!
* Tracking feature activated (a bit buggy right now. In 4 of 5 tries it doesn't work.)
IMPORTANT:

* Using the new update tool is now needed. You can grab it here.

Wipe:
Posted by Lexx: Thu Sep 10, 2009 20:12

FIXES:

* A lot map fixes
* Guard script fixes
* Encounters items deterioration revisited
* Fixed geiger counter text messages
* Tracking roll fix:

* trackerRoll < trackedRoll + 25: tracked gots message that he's followed
* trackerRoll + 25 < trackedRoll: tracker looses track

Wipe:
Posted by Lexx: Sat Sep 12, 2009 1:07

FIXES:

* Map fixes
* Ghostfarm production facilities fixed
(SMALL) FEATURES:

* Added new graphics (with upcoming client update)
* Changed Broken Hills a bit
* Remove flagging in the specific location where the crime was commited based on time, 60 min+5 min*level currently.
* You can only sneak when not seen by other players.
CHANGES (WIP):

* Travelspeed increased on the worldmap.
* Only "good" drugs (stimpaks, radaways) are allowed to be used on others
* Timeouts aren't dropped when player is revived

Wipe:
Posted by scypior: Sat Sep 12, 2009 12:18

FIXES:

* When you logout on the worldmap with your followers, they shouldn't disappear anymore.
* Production facilities buffer again (it was entirely different issue, should be fixed now)
* Follower corpses are removed now properly after 10 minutes
CHANGES (WIP):

* Default respawn time for NPCs which don't have it assigned is 10 minutes.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version