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Old Changelog

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Wipe:
Posted by lisac2k: Wed Aug 19, 2009 10:43


* Added Sledgehammer, Hatchet and Radio to FixBoy list
* Added tools quest NPCs to almost every town; they'll give you a small quest, reward are crafting tools
* Traders can store more raw materials now
* Added Multi-Tool to some traders

Wipe:
Posted by Lexx: Thu Aug 20, 2009 13:03

FIXES:

* LAG.
(SMALL) FEATURES:

* Radio price adjusted, and additionally it requires electronic parts now in order to be crafted
* Fixed bug with Skeeve in Vault City where you could receive Day Pass for nothing, choosing the line with 2000$
* Added dialog option for mercs to push them
* Free running while in combat (not final version)

Wipe:
Posted by lisac2k: Thu Aug 20, 2009 22:25

FIXES:

* Removed transparency for some hotel doors, now they can be seen and closed
* Reduced SMG damage by 1
* Cars won't reveal position of your base now
* Fixed following Brahmin description
* Encounters fixes

Wipe:
Posted by Lexx: Tue Aug 25, 2009 8:51

(SMALL) FEATURES:

* Some towns have more than one entry point now (click on town/world on world map). More come in future updates.
* New trader in NCR / Bazaar.
* For now, crippled limbs after respawn disabled.
* Like always, many script fixes.

Wipe:
Posted by Lexx: Tue Aug 25, 2009 23:43

FIXES:

* weakening timeout divided by two
* "vs" encounters now attack players too (after they deal with previous group, or even before)
* verbose vs brief combat display fix
* extra crippling chance reduced by half
* fair checks of traps/steal against guards perception (success means that the activity was not noticed)
(SMALL) FEATURES:

* A little simple quest to deliver meat jerkys to kebab vendor in NCR from Grishem in Modoc.
* doctor skill will now have the ability of removing weakening timeout
CHANGES (WIP):

* ncr map updates
* areas outside the gates of junktown and ncr, as well as vc courtyard are now more pvp-friendly (guards are more forgiving to stealing etc., depending on location)

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