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Author Topic: To RP or not to RP in Controlled Towns?  (Read 6420 times)

To RP or not to RP in Controlled Towns?
« on: November 14, 2010, 08:56:30 pm »

The point of this thread is to make an agreement among gangs taking part in Town Control (TC) and about Role Playing (RP).
As most of us probably know, the quarrel "to RP or not to RP in Controlled Towns?" has been started by Redding case.
Now, the sceptic part of gangs will ask: "why the hell do we need those ugly roleplayers in our towns?!".
So, the answer is simple: the profit.
There is a lot of advantages from having roleplayers in your town:
a) if you let them, they will make marketplace (just like NCR Bazaar) which you can control and take your part of its income
b) do you need some super stims, psycho or other craftable shit but you're to lazy to gather resources by yourself? Now it's not a problem, put it on yours town "task board" and let roleplayers to get it for you, just for some caps
c) put a guard on the entrance in mining site and start gaining 1/4 or 1/2 of all digged ores (you got ores, roleplayer got protection)
And this is just a beggining - your creating vision is your friend!

Now, if you seems to be interested, lets talk about some rules here:
a) min. 1/2 of city income (footlocker content) should be spend for roleplaying aims (like guards, militia, events)
b) protection of players (don't let them kill each other for no reasons, etc.)

So, if you agree with that and you're willing to make it in some towns, hold on a while!
If you really want to have so fancy easy and big profit in your town, you should put your "RP Idea for Town" on forum and let the roleplayers for if they like it or not.
If there will be more than one gang willing to put RP project in same town, roleplayers should vote on forum which one they like more

Watch out, anti-RP gangs!
We have our "Alpha anti anti-RP Team" which will take your town if you wont put RP project in it, make it "none" and let the RP gang control it!


Second thing- it must be conversation, not stupid flame between gangs, so please think before you start flaming
« Last Edit: November 14, 2010, 08:58:44 pm by Hydro »
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Tomowolf

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Re: To RP or not to RP in Controlled Towns?
« Reply #1 on: November 14, 2010, 09:01:53 pm »

Quote
There is a lot of advantages from having roleplayers in your town:
a) if you let them, they will make marketplace (just like NCR Bazaar) which you can control and take your part of its income
b) do you need some super stims, psycho or other craftable shit but you're to lazy to gather resources by yourself? Now it's not a problem, put it on yours town "task board" and let roleplayers to get it for you, just for some caps
c) put a guard on the entrance in mining site and start gaining 1/4 or 1/2 of all digged ores (you got ores, roleplayer got protection)

Yeah yeah, how its simple... but you forgot that THEY DON"T WANT TO HAVE UGLY ROLEPLAYERS in city.
The problem is with players - they will make profit woithout taking them to making bazar or other sh*t, they will make money on other thing - they don't need them - you just can only whine about bad ugly players who are kids, whose won't allow anyone to play normally.
You forgot thaht the game was made to be a Fallout MMO "aka Faction mod" so its about PvP not a roleplay.
You can just play RP in close group.
Sorry but its not "able" to made by players.
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h
Re: To RP or not to RP in Controlled Towns?
« Reply #2 on: November 14, 2010, 09:04:20 pm »

Yeah yeah, how its simple... but you forgot that THEY DON"T WANT TO HAVE UGLY ROLEPLAYERS in city.
The problem is with players - they will make profit woithout taking them to making bazar or other sh*t, they will make money on other thing - they don't need them - you just can only whine about bad ugly players who are kids, whose won't allow anyone to play normally.
You forgot thaht the game was made to be a Fallout MMO "aka Faction mod" so its about PvP not a roleplay.
You can just play RP in close group.
Sorry but its not "able" to made by players.

No, only you have problem with paranoia.

To topic, you wrote good points. Agree
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Tomowolf

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Re: To RP or not to RP in Controlled Towns?
« Reply #3 on: November 14, 2010, 09:07:04 pm »

Quote
No, only you have problem with paranoia.
Show me at least one city working with this system for over 2 - 3 months ? None ? Owwww how its sad.
It can't be done in big group - you must realize that you can only DO RP in closed groups.
There will be always someone who will destroy it.
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h

Lordus

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Re: To RP or not to RP in Controlled Towns?
« Reply #4 on: November 14, 2010, 09:09:24 pm »

Why roleplayers should focused in unguarded cities? Or there are plenty of locations that could be used, but they dont have a flag.
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Re: To RP or not to RP in Controlled Towns?
« Reply #5 on: November 14, 2010, 09:13:21 pm »

Why roleplayers should focused in unguarded cities? Or there are plenty of locations that could be used, but they dont have a flag.
Why not? Unguarded cities are ready to use for people, not for ghosts and NPCs. Why should we use locations like Mariposa, where is nothing than rocks and sand if we have ready to use towns?
« Last Edit: November 14, 2010, 09:15:06 pm by Hydro »
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Bantz

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Re: To RP or not to RP in Controlled Towns?
« Reply #6 on: November 14, 2010, 09:16:12 pm »

You dont realize that its not the roleplayers that are the issue. Its a matter of some kind of agreement between the major forces that are capable to take the town- now its the Rogues, CS and TTTLA+VSB. Its not neccesary to let the roleplayers decide, because its not roleplayers that can ruin such project.On the other hands, the pvp gangs are capable of that. One city for Rogues, one for CS and one for us-its that simple (and yet difficult, but thats another story).

you can only DO RP in closed groups.

Its not about RP, its about P. Bringing the life into the cities, let the player hang out there instead of bases, let them trade there and fight some small scale raiders. Thats whats it about, not some real RP.
Re: To RP or not to RP in Controlled Towns?
« Reply #7 on: November 14, 2010, 09:20:46 pm »

You dont realize that its not the roleplayers that are the issue. Its a matter of some kind of agreement between the major forces that are capable to take the town- now its the Rogues, CS and TTTLA+VSB. Its not neccesary to let the roleplayers decide, because its not roleplayers that can ruin such project.On the other hands, the pvp gangs are capable of that. One city for Rogues, one for CS and one for us-its that simple (and yet difficult, but thats another story).

Its not about RP, its about P. Bringing the life into the cities, let the player hang out there instead of bases, let them trade there and fight some small scale raiders. Thats whats it about, not some real RP.
I have realized that agreement between gangs is essential, but RP is something that makes reason for coming to towns
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Bantz

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Re: To RP or not to RP in Controlled Towns?
« Reply #8 on: November 14, 2010, 09:24:31 pm »

Well, the fact that I can chat with people, that I can make safe deals, buy mercs and craft , that I can mine in HQ mine is enough for a lot of players. Sure, some roleplay is nice, but even those basic things would do the trick.

Lordus

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Re: To RP or not to RP in Controlled Towns?
« Reply #9 on: November 14, 2010, 09:50:22 pm »

I dont realize one thing. If you want to populate cities, why not lend city houses to players. They can use them like tents, hotel rooms, but for longer time (if they are active = until end of the era).

 They will have a obligation to have minimal reputation in that location (i.e. 1500), any major drop will cause expatriation. If this players would be located in that city, they will more communicate among each other, and they could create their own roleplay project based on their domicile. I can imagne that they will have right to tag red some players and de facto make those players hostile for limited time.

 Of course this could be abusable, but realize, that after wipe, major PvP gangs always concentrate on creating new base, crafters, pvp chars so they dont have time to raising reputation in city like Modoc.

 If the community already exist, it could create relation among PvP gangs and city communities.
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Heckler Spray

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Re: To RP or not to RP in Controlled Towns?
« Reply #10 on: November 15, 2010, 01:08:45 am »

Personaly, I prefer to fight for a good reason, not just to take a town to bore my ennemies or to piss off some random guy I don't know. And role playing in a guarded town is pointless, in my opinion, cause you're not free (you can't do anything except rob, talk, or trade).
So, yeah, I think it's a good idea. We (orphans, then TTTLA) did some basic role play in ungarded towns, and it was fun. Unfortunately, most of people on this server are here for PvP only, or think role play is impossible because of games mechanics.
Problem is Town Control : it's made for PvP, but can be used for Role playing, and make it more interesting than in guarded towns. So this "RP vs anti-RP war" will never end...
Unless we find a compromise. O split our Community in two. But it would suck.
 
Like you may know, we are about to start our project in Redding, when we will be able to take it back. Dunno if it will work or not, but at least we will try to have fun and to give some fun to people who like the Fallout universe, which is about war, but not only...
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Re: To RP or not to RP in Controlled Towns?
« Reply #11 on: November 15, 2010, 06:16:18 am »

Quote
Now, if you seems to be interested, lets talk about some rules here:
a) min. 1/2 of city income (footlocker content) should be spend for roleplaying aims (like guards, militia, events)
b) protection of players (don't let them kill each other for no reasons, etc.)

We (TTTLA) have thought about giving all the caps of TC to the merchants of the town to attract people. I think every gang controling a town should have its own commercial rules.

Quote
Personaly, I prefer to fight for a good reason, not just to take a town to bore my ennemies or to piss off some random guy I don't know. And role playing in a guarded town is pointless, in my opinion, cause you're not free (you can't do anything except rob, talk, or trade).

+1
We need raiders and evil people in the gang but they should have the possibility to do true "raider roleplay" and not just kill kill kill people in a Counter Strike way...
Roleplay is not only about talking and trade with players, PvP roleplay also exists.
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avv

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Re: To RP or not to RP in Controlled Towns?
« Reply #12 on: November 15, 2010, 11:25:36 am »

The game itself has to encourage roleplay. I don't want to play farmer in modoc or travelling trader if farming encounters makes me rich faster.

As long as players do not share the same desires as the npcs do according to fallout background story, you can't expect good roleplay to take place.
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Re: To RP or not to RP in Controlled Towns?
« Reply #13 on: November 15, 2010, 12:39:49 pm »

when you try welcome a stranger to the town, all you get is bullet in your head... its been said before, and now im continuing.
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Re: To RP or not to RP in Controlled Towns?
« Reply #14 on: November 15, 2010, 01:11:17 pm »

Main thing preventing roleplay aint gang wars and tc. It is that random guy with cyrilic name killing everyone in town and then leaving. Thats the man everyone is afraid of in unguarded cities.
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