Other > Suggestions
Player vs. Player System.
Lordus:
Maybe you dont understand the concept of PK prevention.
There are a lot of possible ways how to avoid PK situations and thats fair.
1) check town preview
2) dont visit TC cities, better wait few minutes after retaking
3) check popular radio channel, irc and web for well known PK names
4) dont be naive and realize that New Reno, Fortress and HUB oldtown,.. are de facto PK zones that concentrates robbers and their victims
5) find a team member to help you
6) contant anti pk gang to protect you if you are weak
7) in guarded towns, use best possible armors and level up your char, hp so they cant kill you in one burst from one hex (if you have CA and 120 plus lives, there is not a big chance to kill you)
Floodnik:
This is FOnline... Please, don't try to destroy this game... Don't destroy one of the most important things, that makes it differ from other MMORPGs.
Keldorn:
I think Trokanis stated it was for GUARDED towns only and maybe newbie areas.
The northern towns IE reno are still pvp flagged along with SAD, Mariposa, etc, etc.
So yes plenty of lew for TC folks without invulerable people.
The only major change would how life would be in "new" areas and guarded towns. If your a shopshooter/exploiter then too fuggin bad.
Trokanis:
--- Quote from: Sarakin on November 14, 2010, 02:59:22 PM ---Invulnerable scouts, invulnerable looters, invulnerable flamers and the most hilarious - invulnerable gang that attacks every 5 mins by having first strike, always. This WOW mechanic wont fit fonline
--- End quote ---
A gang that attacks where every 5 minutes, as stated any area that would allow for PvP actions, such as unguarded towns, unguarded areas, bases, and tents, will FORCE anyone in those areas to be Enabled for PvP until they leave those places and CD. Meaning everyone can still camp their favorite places in New Reno, Klamath, The Den, Broken Hills, Modoc, Gecko, the Glow, the Waterworks, the Junkyard, the Themepark, the Warehouse, the Crater, the Toxic Caves, and any connected mines to unguarded towns.
Added to an earlier post. It was mentioned there are no people to kill in New Reno where you were camping waiting for them. Well with a lack of targets for people to pick out in the wastes, may cause people to return to unguarded areas/towns to look for battles. Bringing mass gunfights and possible gang wars to those places.
Trokanis:
--- Quote from: Floodnik on November 14, 2010, 05:36:08 PM ---This is FOnline... Please, don't try to destroy this game... Don't destroy one of the most important things, that makes it differ from other MMORPGs.
--- End quote ---
I don't see how allowing for certain areas to be SAFE as intended for originally in this game would destroy it. The Dev's have constantly had to upgrade guards, reinforce guards in every 'guarded' town because of people abusing others. And people who don't spend their time and make their money by destroying lowbie targets with no chance to fight back, may actually come to play this great game.
Imagine playing a character not built entirely for pvp, being able to craft, and fight critters without switching to 3 different alts. Knowing that you just spent 2 hours mining, and crafting your first gear to go and survive against things in the waste, it won't be instantly destroyed by some lucky bored pk.
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