Other > Suggestions

Player vs. Player System.

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Lordus:
Overregulating of PK phenomen is not way how to cure situation you describe.

 Part of current PKs do their killing because of no other way how to entertain themself in this game. Add anothr content and they will not do this. Other part do this because they like it to challenge real players, even weaker. You dont realize it, but they compenzate a lack of content in the game. Because of them, there can always be a anti PK role. Because of PK, there are more dangerous places (Fortress, HUB oldtown, northern cities), that are concentratitng their attention and it makes kind of event if you succesfuly visit and then return from that places.

 

Keldorn:
If people want epic fights then this is one solution.  Unguarded towns/areas will be the meeting spots where those with a beef or wanting to start shit can do so.

1.  Devs will add more content but thats is going to take a very long time since they are pre-occupied with 3d.  Also, its not because people are bored that they gank lowbies and steal their gecko pelt/10mm pistol.  They do it to be an ass.  Same with shopshooting/exploiters.  No amount of "content" is going to fix this (not to mention the content in game requires people to travel all over the world to level, which means a car, which means the need for parking spots,etc).  Devs taking a strong stance will help (for example one real easy fix is to make guards have 9999 hp like the enclave guys at the respawn points).  Either that or they can go the middle route and disable FLD in GUARDED cities).  

1b.  As for content, keep quests within their respected cities or just outside the borders.  This can be for PVP and non-flagged PVP towns.  Any quest that requires extreme travel (AKA broken ass train schedules, cars, very high outdoors), should be considered high tier quests with apprpriate exp and or money compensation.  It should be an option, NOT the only non-combat method for exp.

2.  The reason this game is dead is because its a one trick pony that caterz to sociopaths.  If you take in max server pop 300 in the morning and 100 some at night, thats 400 maybe 500 players at the most.  How many of those are AFK or busy doing non-combat things or non combat alts.  Big fights requires lots of people and co-ordination, no different than WoW raids.  For example if you plan on doing an 20 man event you better have around 40 folks total who want to go fight.  If people want big battles the server needs more players.  Trigger happy gankers/mechanics do not encourage this not to mention full loot drop on everywhere.

2b.  Also the paranoia doesn't help with people making friends.  Safe areas and quests in those areas allow people to work together and accomplish shit without being backstabbed just for the lulz.  Once people experience the game, get used to the quest and combat system, actually LEVEL to 21, we might get more folks who are ready ttake their first steps into PVP FLD land.

3. Again the one trick pony.  With the release of newer games as of recent (IE Fallout: New Vegas), a lot of folks have just stopped playing.  In order to encourage more folks to get into the game, you can't rely on FLD which yes attracts but also turns away many people.  

Trokanis:

--- Quote from: Lordus on November 14, 2010, 03:59:03 PM ---Maybe you dont understand the concept of PK prevention.

 There are a lot of possible ways how to avoid PK situations and thats fair.

 1) check town preview
 2) dont visit TC cities, better wait few minutes after retaking
 3) check popular radio channel, irc and web for well known PK names
 4) dont be naive and realize that New Reno, Fortress and HUB oldtown,.. are de facto PK zones that concentrates robbers and their victims
 5) find a team member to help you
 6) contant anti pk gang to protect you if you are weak
 7) in guarded towns, use best possible armors and level up your char, hp so they cant kill you in one burst from one hex (if you have CA and 120 plus lives, there is not a big chance to kill you)


--- End quote ---

1-7......  
You seem to misunderstand, this is not to protect you in UNGUARDED towns, this is for the places you should be safe, and (as an optional adjustment to my suggestion) possible areas where low players may start.

As far as 5-7, I travel with at least one if not more group members, and we aren't all level 21 full geared PvP people, and it doesn't matter cause if we drop in on a group of PvP people they get priority and we lose.  As far as wearing best gear in towns, that's just BEGGING to be shop shot, or hit by a kill/loot team.

Keldorn:

--- Quote from: Lordus on November 14, 2010, 03:59:03 PM ---Maybe you dont understand the concept of PK prevention.

 There are a lot of possible ways how to avoid PK situations and thats fair.

 1) check town preview
 2) dont visit TC cities, better wait few minutes after retaking
 3) check popular radio channel, irc and web for well known PK names
 4) dont be naive and realize that New Reno, Fortress and HUB oldtown,.. are de facto PK zones that concentrates robbers and their victims
 5) find a team member to help you
 6) contant anti pk gang to protect you if you are weak
 7) in guarded towns, use best possible armors and level up your char, hp so they cant kill you in one burst from one hex (if you have CA and 120 plus lives, there is not a big chance to kill you)


--- End quote ---

5.  Team members may not always be around or may not have time to help you.  Again the survival guides suggests in the beginning TRUST NO-ONE.  So I need help yet I can 't trust nobody??

6.  Again who says anti-pk gang is going to have time for you?  Its like me asking LeMark to come with me to NCR because there are possible assholes there.  And then asking him to come with me to the Hub because their might be assholes there or I am doing a quest that requires a ridiculous amount of travel so I need an escort  for that too.  All on a cash strapped newb character?

7.  Guarded towns are suppose to be safe.  All bringing armor does is increease the amount of shit you can loose to exploiters  

7b:  Doing quests in town can get you killed.  Can't level from doing quests when you are DEAD due to an exploiter.

7:  Not one person but two or more can kill me.  Thats what it looks like whenever I see someone talking and posting screenshoits of exploiters/shop shooters/door blockers.

Trokanis:
Keldorn, after reading this suggestion, please let me know if you have any ideas that may help this make this system more useful.  And any unforeseen ways you can think of it might get broken.  I tried to make a reasonable 3law loop so that one effected the other, and the other and so on.  Thanks for your input.

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