Other > Suggestions
death-that-does-not-heal-you + looting unconscious + tapping out
Roachor:
--- Quote from: Archvile on January 22, 2010, 12:21:51 pm ---Let's stop calling it perma-cripple, perma-poison or perma-radiation.
From now on, the common term is:
death-that-does-not-heal-you
--- End quote ---
So any character that doesn't have doctor lvl 3 and at least 5 int will be unplayable.
Lexx:
Why?
- You can talk to other players and ask them to use doctor skill on you.
- You can try it yourself.
- Hitpoints regenerate over time.
Not that I am pro-this idea, just sayin.
Archvile:
Are you kidding me? Exactly what part of it will be unplayable? Is it unplayable now? Because only difference from now, concerning injuries, would be that every injury would have to be healed by SOMEBODY eventually. That's what the doctor skill is there for. If you don't want to specialize in doctor skill, you don't have to. Just like you don't have to specialize in armor crafting to have an armor. You can buy it. You can have somebody craft it for you. If you're a douche, you can craft it with your armorer alt. That's how specialization works. If you create a specialized build with low IN, don't expect it to be versatile. The price of mastery is being dependant on others (or your gay alts). The price of being self-sufficient is not achievieng a mastery. Deal with it, make your choice.
Seriously, people, come up with something more than just "it's a bad idea", "I don't like it", "new players", "it's just a game", "nah"...
The only valid argument so far, is the one with new characters not being able to get out of respawn. To which I pointed out it's pretty much exaggerated, but still proposed some example solutions. As for high level chars -- as I said before -- you make your choices. You can raise you doctor, you can raise outdoorsman (and only 100% is enough to avoid most encounters), or suffer the consequences of making a power build from time to time. Tell me I'm not making any sense.
What you seem to not realize is that once the doctor profession stops being useless there will be more doctor chars out there to help you. And it's not like the doctor skill is never to be tweaked ever again.
It's a shame that for a game which has an "F" for "fallout" in its title the threat of radiation poisoning is non-existant. One thing is that there are few sources of radiation (and original games are at a fault here too, ironically F3 is the best in this matter), but another thing is that even when you get radiated -- it simply doesn't matter! -- because before you manage to accumulate enough radiation to feel its effects, you will die and your rad count goes back to zero with a click of a finger. Meanwhile, rad-away and rad-x drugs are worthless pieces of trash. In a post-nuclear world.
Similarly with venom poisoning. Do you remeber agonizing Jarvis? Do you remember what a big problem radscorpions were for the people of Shady Sands? Their venom was so dangerous that only finding the antidote could be a turning point in that battle. And now? Meh...
Badger:
The problem is how easy it is to cripple someone compared to how much long it takes to uncripple. Crippling someone takes a matter of seconds and not necessarily a lot of skill, but to get uncrippled without a doctor and quite possibly no money is going to be a long, boring and shitty process. The impact on the victim is not proportional to the effort of the attacker. It just takes some bluesuit to critkick you in Reno and you've got to wander down to the NCR and just stand around saying 'NEED DOCTOR' for five minutes. I just don't see how it enhances the game.
Don't get me wrong, I would like to see death have more of an effect on characters. But the problem is that life is too cheap and people are too aggressive to make it work. If someone murdering you actually meant something, then I'd agree with it. But people are blasting each other like it's Quake out there. Killing a guy isn't your last resort, it's your first line of defense. If killing a guy had an effect on the murderer as well as the victim, I'd support something like this. I think the Beserker reputation might have a use here. Perhaps if you kill enough players unprovoked, you're labelled as the merciless bastard you are.
Roachor:
Here's why it would be unplayable, every character would have to put points into doctor or end up being a huge pain in the ass to play. Let's say you are either low level or don't have doctor tagged and you get your leg crippled and die. If you fail your attempt with low skill its a 2 hour cooldown, you can't escape any encounter in either modes so chances are you'll die several times before you reach a town. Once you get there you have to rely on someone else with doctor to be standing around and be nice enough to heal you.
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