Other > Suggestions

death-that-does-not-heal-you + looting unconscious + tapping out

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Roachor:
Permanent crippling is a terrible idea because of the low chance and insanely high cooldown for characters with low doctor.

RavenWolf:
i agree, permanent crippling its a bad idea, but i like the 2 and 3.

for poison and radiation:
-poison: improve damage, remove poison when respawn
-radiation: remove only 30% of the current radiation level when respawn.

and a little suggestion: when respawn, make the weaken cooldown improve if the player has died witth cripled limbs, high poison lvl, etc

skejwen:

--- Quote from: RavenWolf on January 21, 2010, 11:41:13 pm ---i agree, permanent crippling its a bad idea, but i like the 2 and 3.

for poison and radiation:
-poison: improve damage, remove poison when respawn
-radiation: remove only 30% of the current radiation level when respawn.

and a little suggestion: when respawn, make the weaken cooldown improve if the player has died witth cripled limbs, high poison lvl, etc

--- End quote ---

a lot better than perma-crippling ;)

Roachor:
Perma death is an incredibly stupid proposition for this game. You have a combat system designed for a completely different kind of game, lag issues, encounters you have no chance of surviving and a hostile player population. It would be an exercise in aggravation and only a masochist would enjoy it.

Archvile:
Let's stop calling it perma-cripple, perma-poison or perma-radiation.

From now on, the common term is:

death-that-does-not-heal-you

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