Other > Suggestions
death-that-does-not-heal-you + looting unconscious + tapping out
Roachor:
Permanent crippling is a terrible idea because of the low chance and insanely high cooldown for characters with low doctor.
RavenWolf:
i agree, permanent crippling its a bad idea, but i like the 2 and 3.
for poison and radiation:
-poison: improve damage, remove poison when respawn
-radiation: remove only 30% of the current radiation level when respawn.
and a little suggestion: when respawn, make the weaken cooldown improve if the player has died witth cripled limbs, high poison lvl, etc
skejwen:
--- Quote from: RavenWolf on January 21, 2010, 11:41:13 pm ---i agree, permanent crippling its a bad idea, but i like the 2 and 3.
for poison and radiation:
-poison: improve damage, remove poison when respawn
-radiation: remove only 30% of the current radiation level when respawn.
and a little suggestion: when respawn, make the weaken cooldown improve if the player has died witth cripled limbs, high poison lvl, etc
--- End quote ---
a lot better than perma-crippling ;)
Roachor:
Perma death is an incredibly stupid proposition for this game. You have a combat system designed for a completely different kind of game, lag issues, encounters you have no chance of surviving and a hostile player population. It would be an exercise in aggravation and only a masochist would enjoy it.
Archvile:
Let's stop calling it perma-cripple, perma-poison or perma-radiation.
From now on, the common term is:
death-that-does-not-heal-you
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