Other > Suggestions

Lock? Lock?! Give me Padlock!

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Gatling:

--- Quote from: wezu on November 04, 2010, 10:47:27 AM ---So... You get this lock, put it on a box, relog to an alt and get the items from the box?

...or put this lock on a hotel room, come back 1h later just to find a empty room because someone got lucky?

You think that the chance to brutforce a 4 number code is 1:10000? Think again (the key world is birthday paradox).

I don't like it.

--- End quote ---

You say this as if people don't generally alt Anyway, quite probably using the same lock system we have now on containers, so... I don't see how that is an argument, really.   :-X

Also: no locking of hotel rooms, they often come with their own player-locked container as it is, I doubt they are going to let some person put a new lock on the objects. 

Alts are a general problem of the game, but Until the skill system is redone (like it requires BADLY), and there is a separation of things like combat/other skills, then they will continue to exist.  I personally am also leaning towards seeing no reason to have the Charisma stat in a MMO, either.  The characteristic is not generally well used in my opinion, or really required.  If someone becomes a slaver, something else should dictate how many followers they have (Slaver ranks/faction anyone?), as well as the same going for Mercenary Leaders (New Perk: Leadership!, and a small number of associated perks to the subject, too...)


Anyway... I would love to see some changes, but I do not see it happening, so meh.  Back on track: quit talking like people don't alt anyway.

wezu:
Let's be honest, this is for moving items to alts.
If thats the goal, then why hide it? Just add a option to make a shared deposit box at FLC.

Gatling:

--- Quote from: wezu on November 05, 2010, 09:56:07 AM ---Let's be honest, this is for moving items to alts.
If thats the goal, then why hide it? Just add a option to make a shared deposit box at FLC.


--- End quote ---

Actually, no... I wanted a lock to be useful without having to cart around that god-forsaken key that is the entire crutch of the Lock system. 

Keldorn:
I like the combo lock idea.  As stated earlier, someone can just blow you away for your key and BAM, your SOL. 

With a combi lock, I have no worries because only I and trusted folks would know the combination.

I think thi swas mentione already but it would make the lockpick skill a bit more interesting with not only basic lock difficulty=skill, but reward folks with master lockpicking status (300+) the ability to have awesome locks.

Kirkor:

--- Quote from: Keldorn on November 05, 2010, 08:48:34 PM ---I think thi swas mentione already but it would make the lockpick skill a bit more interesting with not only basic lock difficulty=skill, but reward folks with master lockpicking status (300+) the ability to have awesome locks.

--- End quote ---
Yeah, and the more skilled lock-crafter you are, the more numbers you can have as a password in your padlock. And ofc it would be harder to lockpick.

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