Other > Suggestions
Lock? Lock?! Give me Padlock!
Gatling:
--- Quote from: wezu on November 04, 2010, 10:47:27 AM ---So... You get this lock, put it on a box, relog to an alt and get the items from the box?
...or put this lock on a hotel room, come back 1h later just to find a empty room because someone got lucky?
You think that the chance to brutforce a 4 number code is 1:10000? Think again (the key world is birthday paradox).
I don't like it.
--- End quote ---
You say this as if people don't generally alt Anyway, quite probably using the same lock system we have now on containers, so... I don't see how that is an argument, really. :-X
Also: no locking of hotel rooms, they often come with their own player-locked container as it is, I doubt they are going to let some person put a new lock on the objects.
Alts are a general problem of the game, but Until the skill system is redone (like it requires BADLY), and there is a separation of things like combat/other skills, then they will continue to exist. I personally am also leaning towards seeing no reason to have the Charisma stat in a MMO, either. The characteristic is not generally well used in my opinion, or really required. If someone becomes a slaver, something else should dictate how many followers they have (Slaver ranks/faction anyone?), as well as the same going for Mercenary Leaders (New Perk: Leadership!, and a small number of associated perks to the subject, too...)
Anyway... I would love to see some changes, but I do not see it happening, so meh. Back on track: quit talking like people don't alt anyway.
wezu:
Let's be honest, this is for moving items to alts.
If thats the goal, then why hide it? Just add a option to make a shared deposit box at FLC.
Gatling:
--- Quote from: wezu on November 05, 2010, 09:56:07 AM ---Let's be honest, this is for moving items to alts.
If thats the goal, then why hide it? Just add a option to make a shared deposit box at FLC.
--- End quote ---
Actually, no... I wanted a lock to be useful without having to cart around that god-forsaken key that is the entire crutch of the Lock system.
Keldorn:
I like the combo lock idea. As stated earlier, someone can just blow you away for your key and BAM, your SOL.
With a combi lock, I have no worries because only I and trusted folks would know the combination.
I think thi swas mentione already but it would make the lockpick skill a bit more interesting with not only basic lock difficulty=skill, but reward folks with master lockpicking status (300+) the ability to have awesome locks.
Kirkor:
--- Quote from: Keldorn on November 05, 2010, 08:48:34 PM ---I think thi swas mentione already but it would make the lockpick skill a bit more interesting with not only basic lock difficulty=skill, but reward folks with master lockpicking status (300+) the ability to have awesome locks.
--- End quote ---
Yeah, and the more skilled lock-crafter you are, the more numbers you can have as a password in your padlock. And ofc it would be harder to lockpick.
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