Other > Suggestions
Lock? Lock?! Give me Padlock!
LagMaster:
this ideea might be good, instead of needing a key in the inventory,you will start a lock meniu to insert the correct code,if you fail the lockpick coldown shoud start and you can't try to insert it again
or use lockpick directly on the lock, like a normal lock ti try and pick it
Gatling:
Additional idea: Perhaps with the proper parts, skill, and maybe even perks gained from a quest, one can make locks that destruct or destroy the containers door if the codes inputted fail so many times (as in a person fucking with it and being unable to break the code/lock)
As I recall, bombs can break open doors, or used to. Maybe the same could be used for this after the container is fused shut, or maybe perhaps a Crowbar. Random addition is random, but as I said many times before
Variety helps keep the game from being stale.
jonny rust:
This is absolutely a good idea, anyone who says otherwise is arguing for arguments sake.
why would a combination lock not be a good idea when it's implemented so much in reality?
on a side note does anyone know if re-locking caravans/cars has been fixed yet?
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