Other > Suggestions

Battle system suggestion.

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OskaRus:

--- Quote from: avv on October 29, 2010, 10:41:28 AM ---Greetings to you too. Read the forum rules first please. It's pretty much impossible to discuss 5 differend subjects in one thread.

--- End quote ---

Yep. Noone would discuss or read so loong and complicated suggestion. Try looking for similar threads or make only the most important suggestion and make it small. ;-)

gracul:
Edited post, left only the main suggestion as the others would be long to develop anyway.

OskaRus:
ok after editting this system is total nonsense. Absolute bender for straightener. Real time is simulation of real-time combat, turnbased is slower simulation of realtime combat. Making realtime simulation of turnbased cobat which is simulation of real time combat seems very silly to me.

Cocain:
nonsense is the fact that theres 2 combat system in a game.. theres no argument possible to defend a system that divides players

i like the sugestion

anything that sugestes making a single combat system have my support

avv:
The current real time where we simply regen aps isn't all that bad. It has just some problems like targetting, luck, randomness and lack of tactical options. Having 6 secs cyclic turns wouldn't help at those issues, it would just balance the running and shooting but this can be made by changing running speeds and action point regen rates.

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