Other > Suggestions

Battle system suggestion.

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Cocain:

--- Quote from: avv on November 01, 2010, 03:03:21 PM ---The current real time where we simply regen aps isn't all that bad. It has just some problems like targetting, luck, randomness and lack of tactical options. Having 6 secs cyclic turns wouldn't help at those issues, it would just balance the running and shooting but this can be made by changing running speeds and action point regen rates.

--- End quote ---

i disagree.. this combat system gives more importance to equipement\luck\build than skill to determine a winner

its problably the worst combat system in a MMO

avv:

--- Quote from: Cocain on November 02, 2010, 06:36:11 AM ---this combat system gives more importance to equipement\luck\build than skill to determine a winner
--- End quote ---

But I just said that:

--- Quote from: avv ---It has just some problems like targetting, luck, randomness and lack of tactical options.
--- End quote ---

What is good in combat was the way action points are regenerated in real time.

Cocain:
dunno if ap is a good or bad influence on combat system

i do know character creation page is a huge obstacle in this game and some of the stats work against the flow of the game

kttdestroyer:
Maybe it would be better if AP just regenerated when they were called by action to do so, speed determinated by total amount of AP, the speed of this regeneration would be overally increased in comparence to current regen speed. Would make more sense then superman sonic speed everybody has currently (the AP is fully loaded at the start) and then suddently they all stop and look into a wall for 5 seconds.

avv:

--- Quote from: kttdestroyer on November 03, 2010, 04:31:49 AM ---Maybe it would be better if AP just regenerated when they were called by action to do so, speed determinated by total amount of AP, the speed of this regeneration would be overally increased in comparence to current regen speed. Would make more sense then superman sonic speed everybody has currently (the AP is fully loaded at the start) and then suddently they all stop and look into a wall for 5 seconds.

--- End quote ---

Correct. This would be the ideal way. It would have certain problems like people running away when noticing they're being targetted but there are solutions for that.
What I'd like to point out is that agility shouldn't be the only factor to determine speed of ap regen. For example being very strong would give bonuses to turning and shooting heavy weaponry. You don't handle machineguns with agility, but with strength.

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