Other > Suggestions
Battle system suggestion.
gracul:
Issues
Turn-based: takes too much time and is non-practical when talking about MMO. This makes it nearly non-useable.
Real-time: Against SPECIAL. Fallout was designed to be single player AND turn-based. Additionally there is no difference in walking and running in this system, with the latter giving a big advantage.
My Solution.
Since AG and many of perks are pretty much obsolete in RT (Bonus Move, anyone?), im voting to create a new battle-system, let's call it the "real time turn system".
Each turn lasts 6 seconds, or until every character in battle uses up his action points. Everyone starts in REAL-TIME and it's just like real-time - everyone can move or shoot or do whatever they desire, however once their AP is drained, they have to wait for a new turn (which is every 6 seconds) which is very much like the original fallout turn-based.
So in this system, you can actually use perks like bonus move, and a guy with 5 ap cannot outrun someone with 12 ap. However, the guy with 12 ap still has a big advantage, and since turns are every 6 seconds (can be longer due to long animation times) the game will feel very much like real-time. HTH chars with kicks for 2ap and 2x bonus move be ready to shine!
This is connecting the advantages of Turn-based, with the advantages of the Real-time, having little of the disadvantages they both have.
Hard to implement? Easy.
Subject to discussion? I guess so.
John Ryder:
The game was meant to be called "Faction mod" so working in group is a must. If you decide to play as a loner then you have to take downsides. Also explain me how this game has players even though it's so hard? Some people quit after 2 days and some don't. Difficulty level is fine.
Andr3aZ:
Fact is that nobody trusts nobody as for the PK-All-Loot-System. You can't overcome that so easily for everyone.
Sure some people are friendly and talk instead of letting their guns speak but thats just depends on every players real character.
I don't even trust the guys in NCR asking for hunting together as i think they gonna kill me the moment my HP are low enough.
We had the situation with a guy helping us in one encounter and the next encounter when some stupid guy of us attacked a caravan the nice guy from before stood there with his pockets full of plasmanades waiting for us to die, killing the caravan himself and loot them AND us.
There are too much egoistic assholes in the game that use the game mechanism for their advantage. Can't change that without overthrowing game mechanism itself and thats a whole different far bigger story which cuts the community in half and in the end, is devs' decision.
avv:
--- Quote from: gracul on October 29, 2010, 02:34:38 AM ---Greetings!
--- End quote ---
Greetings to you too. Read the forum rules first please. It's pretty much impossible to discuss 5 differend subjects in one thread.
HertogJan:
Some of this is currently already in discussion, other things are worked on.
--- Quote ---TO DO:
- Overhaul of the npc factions: Domination Wars, Factions Scenarios.
- Overhaul crafting to use Blueprints and fixed Workbenches
- Add an "Anti Crit" feature.
--- End quote ---
http://fodev.net/forum/index.php?topic=8618.0
2.
There are more character types than just PvP and crafters.
They might be the most common, we're certainly not limited to them.
3.
There are loners in every MMORPG.
Playing in groups is not what an MMO makes an MMO.
Playing with or against other people and interacting with them is what makes an MMO and MMO.
Big issue as far as new players are concerned is staying (too) close to guarded cities.
That's the consequence of the current starting system.
IMO we should start at a random place on the map with no items at all.
This probably means people get themselves killed to get to the nearest spawn, so perhaps we should start at random at 1 of the spawnpoints.
More quests? Yes!
Both for loners and for groups.
4.
Plenty of suggestions and threads about economy already.
Even on the 1st page of this forum.
5.
Right now it's unclear who has copyrights. For the moment Bethesda has them, but Interplay started a law suit stating that Bethesda broke their agreement and therefor the sale is obsolete.
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