Hello,
I was thinking, how the game should change to be more fun than it is now. So I gathered few ideas in this one post. Some of them may be cool, some of them you may find stupid and annoying. Well, that's just few ideas... I hope you will like at least some of them.
Sorry for my english.
Smaller ideas & fixes:
- Faster traveling on world map
- Train should leave every 10 minutes OR you should just talk to NPC and teleport instantly to your destination (so it would be still pretty useful option, after faster traveling on map).
- No cooldown for repairing/dissassembling items.
- Bigger cooldown stack for gathering/crafting (to ~30 minutes)
- More quests (it is essential for any RPG and MMO) – at the beggining it can be simple quests, same like in any MMO „bring quest item A to place B”, „Bring me 5 Xander Roots/jets/booze/whatever”, „Kill 5 bandits”, „Bring 10 bandit scalps” etc.
- Repeatable quests – some cool quest which you can repeat. Nice alternative for mindless farming.
- Hunting grounds – place, where newbies can obtain brahmin pelt more easily (game would be more newbies-friendly)... So making your first tent wouldn't be so almost-impossible for loners.
- Make crafting less time-consuming in compare to farming caravans. Good and High-Quality stuff should be obtainable only by crafting. Also equipment obtained by farming, should have less quality (30% deterioration and can't be repaired? Or something like that).
- Make NPC drop more variable and more random items (lighters, junk, gunpowder, flints, Xander Roots etc.). Ofcourse it should be more random, so farming for materials wouldn't be possible. This option would make NPCs more realistic.
- Upgrade merc system – when you buy merc, you buy him unequipped. The more expensive the merc is, the better his skills are. So that would give you nice option of equipping your mercs with any weapon and armor you want! Ofcourse then mercs should be much cheaper...
- Food & cooking – There should be ability to cook. Some of the recipes can be bought at shops, some can be looted at random encounters and some in dugeons (about dungeons, look down). Such a food would give really small temporary bonuses, like highest healing rate, +10 max hp or so. Something which would not be nessesery.
- Motorbikes – I want motorbikes (cheap option for a car. No trunk, very fast, use small amount of gas, 1-2 person can ride it), leather, sunglasses and sawed-off shotgun! 8D
Bigger ideas:
Dungeons and (Dragons) Instances – There should be implementet whole system of dungeons and instances, where you should enter with whole group of other players. Basically it would work almost the same as in World of Warcraft:
When your group enters dungeon, they are like in their own server – noone from outside the group can be spotted inside dungeon. Once you kill first mob, dungeon reset after 48 hours, and mobs/bosses don't respawn until then. Also then players from group can't change (so you can't reenter with your alts and prevent glitch using).
Inside dungeon, you will need different types of specialities, to advance further (repair generator/hack computer/disarm traps/lockpick the door/heal guard, so he can let you further/big Charisma and speech, so you can persuade guards to let you in).
Each dungeon would have few bosses. Each boss would be quite hard for team and drop random stuff, but better then normal mobs.
There would be few types of dungeons difficulty:
- Easy – you can earn there basic stuff, like leather armors, 10mm ammo, basic weapons (all stuff for newbies and low levels)
- Medium – Some little better stuff +recipes & books.
- Hard – High skills needed to repair generators etc... for veteran groups. You would earn there best stuff. CA's, BA's, LSW's, Plasma Rifles would drop from bossess (but in reasonable numbers)
These dungeons should be quite hard, so no 21 lvl powerbuild would solo them and farm them. You could also add option „At least 2 players to enter dungeon” to prevent farming. So it would be cool...
Locations where could be such a dungeons: Sierra Army Depot, Military Base, Necropolis, The Glow, San Francisco (or any other city) metro station, bottom of Arroyo Canyon, some abbandoned bunkers/bases/silos.
Quest items – Quest items, would be items, which you can see and take (loot) ONLY if you have certain quest. When you die, you loose everything after death BUT quest item stays in your inventory until you give it to quest giver/abandon quest/drop the item. When you decide to drop the quest item it destroys and dissappears (it would prevent some exploiting. Before dropping such an item, there would be warning about that action). Once you take quest item, it's bound to character, so you can't trade/sell it to others.
So for example, you get quest from BoS, to get some special computer parts from The Glow (dungeon?). You enter there with your team. Kill bossess and all of you get one Quest Item for each one of you. After that some PK kills you all. He loot your bodies, take ammo/guns etc, but he doesn't see your Quest items. After you replicate, you look at your inventory and you have no items, only Quest item left. So you go back to BoS to get your reward.
Thanks for reading. Leave a (polite) comment what do you think of these ideas.