Also if you die because a dynamite on your person explodes, the resurrection timer is around 7 minutes.
Not really, if you arm the dynamite and don't wait for the timer to finish but try to disarm the dynamite and fail("use" the dynamite like when arming it, just again after it's already armed), the dynamite explodes in your arms and it's even possible that you don't die but the person near does. If you die, you will get normal replication cooldown since it treats it like there was an explosion near you, not in your inventory.
This is so much fun!
Indeed, I planted many dynamites when I yet had a thief, and it was so fucking hilarious. Though if I set the timer too long, and the person is smart, he/she just runs to the world map and drops it here. That's still rare
