Other > Suggestions
Perks and Traits balance/rework
Solar:
So you're saying that increasing the amount of useful perks, whilst leaving the ones already taken would somehow make there be less choice?
Floodnik:
Leaving the ones already taken? Ah, so these 7 perks we have(5 with skilled) + additional 4 perks to choose from these you said about? That's ok.
Solar:
--- Quote ---Different perk "branches". Ie Tank, Anti Crit, Dodger, Burst, Sniper, HtH, Sneak, Medic with around 4 levels each.
--- End quote ---
For example, the Sniper Branch would be
1 - More Crits
2 - Even More Crits
3 - Sharpshooter
4 - Better Crits
4 Perks per branch type, roughly.
So you'd have 8 Branches, with 4 each for a total of 32 (ish) ... then with other perks that don't fit into this structure (Pyromaniac, Bonus Moves, etc)
You'd still have the same number of combat perks as you do now, 7 normal and 5 with skilled, just more options to choose from.
Lordus:
--- Quote from: Solar on October 19, 2010, 09:21:35 pm ---
So you'd have 8 Branches, with 4 each for a total of 32 (ish) ... then with other perks that don't fit into this structure (Pyromaniac, Bonus Moves, etc)
You'd still have the same number of combat perks as you do now, 7 normal and 5 with skilled, just more options to choose from.
--- End quote ---
So if you will want to take sharpshooter, you have to take more critical first?
Solar:
Nope
--- Quote --- Specialise in one or two or mix and match between them.
--- End quote ---
You could take all different crits from all over the place, if you wanted. The aim is for freedom to create lots of different builds.
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