Other > Suggestions
Perks and Traits balance/rework
Lordus:
--- Quote from: avv on October 19, 2010, 03:34:24 pm ---I know, can't blame you or anyone else from how the game encourages us to play at the moment.
But when it comes to designing new features, it has to be taken into account whether we design features for current alt-dominated system or are we going to design them to not to support alts. Devs have already agreed that alts cause problems and shouldn't be encouraged so it's better to start developing features that no longer support them.
--- End quote ---
I think that non alt fonline is utopy. In PvP with no discussion. Good pvp player needs 2 pvp chars (long and short range), support chars for at least guns/ammo/trader for each build and he needs shared drug/armor char or at least friend+crafter with free time.
This trait would affect mostly PvP, but even nonPvP chars could benefit from this change. So i see no problem for this. If you build has bigger perception, so you preffer active defense (seek and run away :) ), your high AC build would help you.
borse:
--- Quote from: theyseemetrollin on October 16, 2010, 01:42:37 am ---Good Natured -5 damage per attack, 5 extra skillpoints per level
Night Person 20% bonus to sneak at night, -1pe during the day
Kamikaze AC reduced to 0, damage increased by 15%
Sex Appeal -2cha for same gender, +2cha for opposite on npc checks
--- End quote ---
So players could make a woman character with 1 ch and sex appeal and be able to trade with sha enin and buster :) sick idea!
Wichura:
Yeah, like talking to just two vendors, surrounded by thieves, bombers and SMG bursters, would require separated alt.
Or maybe? :>
Solar:
--- Quote --- I hope this will be the way, new possible build, not superhero, new purpose for leather armors and for abandoned perks/trait.
--- End quote ---
Yes, this is the idea.
Different perk "branches". Ie Tank, Anti Crit, Dodger, Burst, Sniper, HtH, Sneak, Medic with around 4 levels each. Specialise in one or two or mix and match between them.
Then the traits affect the way you play, some classes require less "damage" perks and so can be heavier on the durable/sneak/medic skills.
Then mix in drugs for more character types.
Then the alternative system to allow a PvP build to actually have some ability in other areas, to cut down the need for alts (or actually to allow the character types which are now Alts to be power build level themselves)
Should allow for more options anyway.
Also, points for anyone who spotted my "deliberate" mistake! Dodger is equal to 1.25 hexes extra.
Floodnik:
--- Quote from: Solar on October 19, 2010, 08:46:44 pm ---Yes, this is the idea.
Different perk "branches". Ie Tank, Anti Crit, Dodger, Burst, Sniper, HtH, Sneak, Medic with around 4 levels each. Specialise in one or two or mix and match between them.
--- End quote ---
I hope you are not being serious and this is sarcasm or what.
That would totally destroy the character building. Choosing perks well is so tricky and makes people use their brains, and allows to give more possibilities.
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