Other > Suggestions

Perks and Traits balance/rework

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theyseemetrollin:
Skill trees are the worst thing to happen to rpgs ever, it narrows down your options to the point where everyone has the same spec.

Surf:

--- Quote from: theyseemetrollin on October 19, 2010, 11:40:49 pm ---Skill trees are the worst thing to happen to rpgs ever, it narrows down your options to the point where everyone has the same spec.

--- End quote ---

Isn't this already the case?

theyseemetrollin:

--- Quote from: Surf Solar on October 20, 2010, 01:28:12 am ---Isn't this already the case?

--- End quote ---

Of course, it's hard to balance classes when you design them from scratch to be balanced let alone convert a totally unbalanced single player combat structure for pvp that was never intended.

I just think trees limit the players ability to create a character tailored to how they want to play the game, and that higher stats don't make the game fun, interesting abilities do.

avv:

--- Quote from: Solar on October 19, 2010, 08:46:44 pm ---Different perk "branches". Ie Tank, Anti Crit, Dodger, Burst, Sniper, HtH, Sneak, Medic with around 4 levels each. Specialise in one or two or mix and match between them.
--- End quote ---

Alright but hopefully anti-crit doesn't mean that a char that specializes in crits simply cannot beat an anticrit build no matter what. Differend fighting styles are very alright, but hard countering in fonline wouldn't be precisely good setting. For example big gunner wins sniper in close range, but sniper pwns him at distance is good balance. Example of bad balance would be: anticrit pwns sniper everywhere, but always loses to burster.


--- Quote ---Then the alternative system to allow a PvP build to actually have some ability in other areas, to cut down the need for alts (or actually to allow the character types which are now Alts to be power build level themselves
--- End quote ---

Now we're talking.

kraskish:
What about classes' perks? Like "medic" perk would have some bonus to cooldown and healing but decreased dmg. some tank perk would give bonus %DR (ok like stonewall) but decreasing AC. Burster perk adding to burst like bonus ranged damage and maybe decreasing damage with single shots. I mean perks with disadvantages for specialised class

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