fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 09:45:38 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1] 2

Author Topic: Walk over knocked down enemies  (Read 3491 times)

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Walk over knocked down enemies
« on: October 13, 2010, 05:40:45 am »

Why do enemies who are still alive but laying on the ground still block our way? I was doing the quest to join the Raiders and I had to kill that damn kid just so I could walk away cause he was blocking my path. And he wasn't going to move because he was trying to punch me.

Now I'm a fucking childkiller.
Logged

kraskish

  • Chars: Perforator & Penetrator =D
  • Offline
Re: Walk over knocked down enemies
« Reply #1 on: October 13, 2010, 05:19:54 pm »

Well I think its there for a reason. If you were standing on someone knocked down and then heal that person... he would stand in the same grid as you...which would be similar to dividing by 0 (requires engine changes I guess)
Logged
Chars: Perforator, Penetrator Leaderator

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Walk over knocked down enemies
« Reply #2 on: October 13, 2010, 05:58:07 pm »

Well I think its there for a reason. If you were standing on someone knocked down and then heal that person... he would stand in the same grid as you...which would be similar to dividing by 0 (requires engine changes I guess)

Nice argument. Lag and bugs are there too, why not say they are "there for a reason"?
Logged

Gunduz

  • [MDK]skankin
  • Offline
Re: Walk over knocked down enemies
« Reply #3 on: October 14, 2010, 07:57:17 pm »

If they're not dead, then they're technically alive (obvious? Yeah, I know) and still critters. And you can't walk through critters (hence the door-blocking issue). Also what kraskish said would be an issue.
Logged

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Walk over knocked down enemies
« Reply #4 on: October 14, 2010, 11:13:05 pm »

If they're not dead, then they're technically alive (obvious? Yeah, I know) and still critters. And you can't walk through critters (hence the door-blocking issue). Also what kraskish said would be an issue.

Oh yeah... cause that little kid didn't care about the fact that he was dying and lying on the floor while dying. He would just try to grab my leg as I try to walk away, right? Even when he was just a weak little kid and I was an adult.
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Walk over knocked down enemies
« Reply #5 on: October 14, 2010, 11:26:23 pm »

Oh yeah... cause that little kid didn't care about the fact that he was dying and lying on the floor while dying. He would just try to grab my leg as I try to walk away, right? Even when he was just a weak little kid and I was an adult.

Gunduz and Kraskish are right.. Knocked out NPC etc. count as alive (well, they are) and thus you can't walk in the hex they are lying on for reasons Kraskish already posted.
Re: Walk over knocked down enemies
« Reply #6 on: October 14, 2010, 11:33:33 pm »

The only problem I see there is some kid blocked his path, so he had to... fix that. Another solution can be pushing bodies. It'll be really fun to see if you may push knocked down/out critters/players, it'll solve problems with kids in doorway +make this game much funnier.
Yea, I know, exploits possible, if someone hit you to negative HP in guarded town, someone may push your body to doorway to make you lose protection... but... well umm, anyway it'll be fun to move unconscious characters.
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Walk over knocked down enemies
« Reply #7 on: October 14, 2010, 11:38:38 pm »

I see no way to make such things possible. Imagine the situation that someone is knocking you out and moving on your hex position... you wouldn't be able to stand up anymore.
Logged

avv

  • Offline
Re: Walk over knocked down enemies
« Reply #8 on: October 15, 2010, 10:54:52 am »

The only problem I see there is some kid blocked his path, so he had to... fix that. Another solution can be pushing bodies. It'll be really fun to see if you may push knocked down/out critters/players, it'll solve problems with kids in doorway +make this game much funnier.
Yea, I know, exploits possible, if someone hit you to negative HP in guarded town, someone may push your body to doorway to make you lose protection... but... well umm, anyway it'll be fun to move unconscious characters.

Makes sense. And if unconscious players can be pushed, why do they have to lose protection from blocking doors if they can be just pushed away?
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Walk over knocked down enemies
« Reply #9 on: October 15, 2010, 05:45:42 pm »

The only problem I see there is some kid blocked his path, so he had to... fix that. Another solution can be pushing bodies. It'll be really fun to see if you may push knocked down/out critters/players, it'll solve problems with kids in doorway +make this game much funnier.
Yea, I know, exploits possible, if someone hit you to negative HP in guarded town, someone may push your body to doorway to make you lose protection... but... well umm, anyway it'll be fun to move unconscious characters.

Yeah that is much better solution. Thanks for your comments and for not being a fundamentalist like others...
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Walk over knocked down enemies
« Reply #10 on: October 15, 2010, 05:55:02 pm »

What has it to do with "fundamentalism" if the engine just doesn't support it, Eternauta?  ::)

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: Walk over knocked down enemies
« Reply #11 on: October 15, 2010, 06:04:28 pm »

What has it to do with "fundamentalism" if the engine just doesn't support it, Eternauta?  ::)

It has to do because you just went "they are still alive you just can't walk over". You could at least say (like someonde did, I think) that it would be too much work for the devs or something like that, and try to convince me. But no, you just went "you can't" instead of trying to think about a way to change it. And I do not think this is too complicated, I remember that in Fallout 2 (maybe in F1 too) you could loot enemies who were on the floor but not dead, for example. Of course, I do not know about programming and I am saying what I think based on what I have seen. If I am wrong about this you can tell me, I will not get mad.
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Walk over knocked down enemies
« Reply #12 on: October 16, 2010, 12:42:31 pm »

Yep, just ignore my post about it.

To repeat again: Not possible, will not be possible.
Logged
Re: Walk over knocked down enemies
« Reply #13 on: October 16, 2010, 01:16:12 pm »

I know that this topic is about blocking path, but if we talking about kids ingame as npc too so Lexx i got question.
Why for example in redding during TC u ve got combat armor minigun and kids dont like u (karma) are fearless and trying to punch a bad man when they knew they will die? Maybe there was some suggestion in past like why on encouter when u are with ur 5 friends full gear plasma rifles miniguns rl , and a group of raiders with spears are trying to kill you ,it s a little bit no sense.
PS. if it s bad place please move that post,thx

Surf

  • Moderator
  • это моё.
  • Offline
Re: Walk over knocked down enemies
« Reply #14 on: October 16, 2010, 01:21:08 pm »

These kids are lacking some trigger script to be "scared" if x people in y gear show up. Agreed that it could be usefull. ;)
Pages: [1] 2
 

Page created in 0.114 seconds with 22 queries.