Well I think its there for a reason. If you were standing on someone knocked down and then heal that person... he would stand in the same grid as you...which would be similar to dividing by 0 (requires engine changes I guess)
If they're not dead, then they're technically alive (obvious? Yeah, I know) and still critters. And you can't walk through critters (hence the door-blocking issue). Also what kraskish said would be an issue.
Oh yeah... cause that little kid didn't care about the fact that he was dying and lying on the floor while dying. He would just try to grab my leg as I try to walk away, right? Even when he was just a weak little kid and I was an adult.
The only problem I see there is some kid blocked his path, so he had to... fix that. Another solution can be pushing bodies. It'll be really fun to see if you may push knocked down/out critters/players, it'll solve problems with kids in doorway +make this game much funnier.Yea, I know, exploits possible, if someone hit you to negative HP in guarded town, someone may push your body to doorway to make you lose protection... but... well umm, anyway it'll be fun to move unconscious characters.
What has it to do with "fundamentalism" if the engine just doesn't support it, Eternauta?