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  Subject Started by Replies Views Last post
Doctor at Base, similar to Homesteader/Farmer TheGreenHand 7 1189 Last post March 08, 2011, 06:28:59 pm
by Keldorn
noob faction « 1 2 » ThePhoenix77 20 2710 Last post August 15, 2011, 07:01:47 pm
by ThePhoenix77
Change in perks ThePhoenix77 3 837 Last post February 12, 2012, 06:09:25 am
by Slaver Snipe
A possible compromise Thepope 3 1225 Last post December 24, 2010, 12:25:00 pm
by LagMaster
Little suggest with magnum. TheRiot! 7 1391 Last post August 28, 2010, 06:33:46 pm
by runboy93
TB Suggest TheRiot! 1 1222 Last post July 13, 2010, 08:39:39 pm
by Pandemon
Improved UI Sprites Theta 10 1168 Last post August 03, 2011, 03:04:00 pm
by Theta
Slight changing of some ammo names. TheWarden 11 1857 Last post April 13, 2013, 04:04:28 am
by LostSoul
Taxi/carvan excorting. TheWarden 1 951 Last post March 27, 2013, 12:41:09 am
by BenKain
Remove production firearms from unskilled crafters. TheWarden 4 889 Last post April 10, 2013, 01:15:47 pm
by Mike Crosser
Reduce sneak penalty theyseemetrollin 1 1009 Last post October 22, 2010, 11:52:34 am
by avv
Make all mercs have metal armour theyseemetrollin 11 1756 Last post October 24, 2010, 11:31:53 am
by RavenousRat
Nerf raider range like ghouls are theyseemetrollin 5 1322 Last post October 19, 2010, 01:11:26 pm
by Solar
Current faction listed in char sheet theyseemetrollin 5 1282 Last post October 24, 2010, 07:28:44 pm
by theyseemetrollin
Cap merc prices « 1 2 » theyseemetrollin 17 2362 Last post January 02, 2011, 08:34:29 am
by Bulldog
Perception and enemy location Tim_Doe 1 997 Last post November 20, 2010, 10:36:33 pm
by dskpnk
Steal Animation « 1 2 3 4 » Tin 45 5216 Last post July 19, 2011, 04:34:08 am
by jonny rust
healing powder manufacturing TKs-KaBoom 3 806 Last post November 18, 2012, 11:23:34 pm
by JovankaB
Economy balances TKs-KaBoom 6 995 Last post January 10, 2012, 04:22:31 pm
by OskaRus
missing blueprint TKs-KaBoom 1 851 Last post October 02, 2012, 11:14:02 am
by Pucha
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