There is. Walk away. One hex between a thief and you is enough.
Defense mechanism is a high perception, keeping your valuable stuff in your hands so they can't be stolen, and keeping away from would be thieves. Just like real life!
I wouldnt call that a mechanism, its more of an annoyance. (Try moving when trading)High perception of a player ? Dont make me laugh. Keeping stuff in hands is pretty futile if you got more stuff with you.This is not real life, Im not harassed by every bluesuit when I go shopping.
There is no player skill in stealing. When thief is in any town, everybody knows exactly what he want to do. So its obviously abusing weak mechanism of guard cities.After war and so on blablabla... if there will be guards, they will probably just shoot on sight bluesuits messing around. In fonline, they cant do anything, so thats the real problem. After three failures while stealing, player is permanently tagged on red in that town, and if he will walk to another player for 1 hex, he will be terminated. I think that will work in real life, dont u think?
A, if you fail to steal there should be an animation, perhaps only visible to the player who caught you. it makes sense that if you are caught stealing it is because the intended victim saw you do it, or noticed in some way and since I cannot feel what my character feels it only feels like i caught you if I see that act.
B, only great thieves are able to stand right in front of you while slipping off your wrist watch, so with less than say 200% steal it should be almost impossible to steal without being behind or at least next to your victim, but not directly in front of.
, I can have 10 perception and never catch these guys (which is fine, a good thief is a good thief)
I can say only one But no animation will be nice