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Author Topic: Steal Animation  (Read 5380 times)

Tin

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Steal Animation
« on: July 11, 2011, 12:30:35 pm »

Should the steal ability have an animation?

If possible, I think that the animation for stealing should be removed and just have the player stand as if doing nothing. This way stealing is then based purely on stats and is more how it should be. Imagine this scenario, 3 players stood together, 1 player successfully steals. With the animation, its obvious who done it. Without, you wouldnt know which player stole your stuff (more realistic, as the steal was successful). Of course, if it fails you still get the "X is trying to rob you!" so you would know.

The whole point of stealing is taking something without the other person knowing?
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Re: Steal Animation
« Reply #1 on: July 11, 2011, 01:00:11 pm »

As I read before somewhere animation will be changed when 3d is done there will be a totally new steal anim which is different from current use anim.
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Tin

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Re: Steal Animation
« Reply #2 on: July 11, 2011, 01:02:48 pm »

3d wont be any time soon though, but switching an animation could be done now?
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Re: Steal Animation
« Reply #3 on: July 11, 2011, 01:11:56 pm »

Don't think so making a new 2d animation for the existing characters and for all armor would take months.
Each frame would have to be made one by one like when you make new critters from existing ones.
If you check NMA you can see that most of the new characters and animation was made with long hard pixel editing. I don't think anyone would volunteer to make them especially since they would be replaced as soon as 3d is finished.
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Tin

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Re: Steal Animation
« Reply #4 on: July 11, 2011, 01:14:07 pm »

Don't think so making a new 2d animation for the existing characters and for all armor would take months.
Each frame would have to be made one by one like when you make new critters from existing ones.
If you check NMA you can see that most of the new characters and animation was made with long hard pixel editing. I don't think anyone would volunteer to make them especially since they would be replaced as soon as 3d is finished.

It wouldn't need that at all, it just needs a copy/paste of the existing standing still sprite
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LagMaster

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Re: Steal Animation
« Reply #5 on: July 11, 2011, 01:26:42 pm »

<a href="https://www.youtube.com/watch?v=5cjFMBez3CE" target="_blank">https://www.youtube.com/watch?v=5cjFMBez3CE</a>
This animation is good?
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Tin

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Re: Steal Animation
« Reply #6 on: July 11, 2011, 01:29:54 pm »

 ;D

We just need no animation so you dont know its happened unless the skill fails (still dont need an animation on fail, you get the prompt)
« Last Edit: July 12, 2011, 05:30:46 pm by Graf »
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Re: Steal Animation
« Reply #7 on: July 11, 2011, 01:34:02 pm »

Sorry I just miss understand you yep I'm sure that could be made dunno if it will be though.
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Re: Steal Animation
« Reply #8 on: July 11, 2011, 03:03:46 pm »

I disagree. I think changing the animation to different one, so that everyone know when soemone is stealing, not using f.e. science, is a good idea.
You're staning in NCR and a stealer stands in front of you. He tries to take your stuff. You didn't notice, cuz his skill i 3000... Sure.
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Tin

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Re: Steal Animation
« Reply #9 on: July 11, 2011, 03:57:38 pm »

I disagree. I think changing the animation to different one, so that everyone know when soemone is stealing, not using f.e. science, is a good idea.
You're staning in NCR and a stealer stands in front of you. He tries to take your stuff. You didn't notice, cuz his skill i 3000... Sure.

Yeah exactly, his skills are high, you shouldn't be able to notice. Thats what the skill check is for and is the whole point of the skill.

At the moment if your in a place where there is no guards, with an animation everyone can see what your doing so even if your successful people will shoot you, which totally gets rid of the point of the skill check. As in real life pickpockets, you should only notice if someone either messes up and gives it away or if you check your pockets and notice something isn't there.
« Last Edit: July 11, 2011, 03:59:25 pm by Tin »
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avv

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Re: Steal Animation
« Reply #10 on: July 11, 2011, 04:12:41 pm »

If higher skill equals higher success, it encourages alts. Steal has no combat purpose so soloists would suffer.
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Sarakin

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Re: Steal Animation
« Reply #11 on: July 11, 2011, 04:35:30 pm »

It would be good if there was a defense mechanism against stealing.
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Re: Steal Animation
« Reply #12 on: July 11, 2011, 04:42:15 pm »

There is. Walk away. One hex between a thief and you is enough.
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Tin

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Re: Steal Animation
« Reply #13 on: July 11, 2011, 04:45:25 pm »

If higher skill equals higher success, it encourages alts. Steal has no combat purpose so soloists would suffer.

That doesnt really hold up, because the way the game is with skills it already opens itself to alts for combat, barter etc. Also,in the second part, crafting has no combat purpose so soloists would suffer..... (I know it creates items but steal also acquires items, just in a different way)

It would be good if there was a defense mechanism against stealing.

Defense mechanism is a high perception, keeping your valuable stuff in your hands so they can't be stolen, and keeping away from would be thieves. Just like real life!


From whats been said here and in chat, I think people are thinking along the lines of "I don't want to be stolen from" rather than what would actually fits the skill. Some people dont want to be shot but guns skills say otherwise!
« Last Edit: July 11, 2011, 04:47:01 pm by Tin »
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Re: Steal Animation
« Reply #14 on: July 12, 2011, 07:08:56 am »

i think when u trying to rob u shouldn't animate like it's now happening, but u should be not in front of that char and also looking right to the char. So players should just carefully go away from players looking on them while standing near they.
sorry for my english.
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