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Pages: 1 ... 84 85 [86] 87 88 ... 135
  Subject Started by Replies Views Last post
Locking car and its trunk with Lock ronillon 5 2199 Last post December 08, 2012, 03:43:03 am
by Gimper
New Support Perk: Wholesaler (Barter) kawakimi 8 2197 Last post February 25, 2013, 01:00:55 pm
by Dumb dumb
Smoking animation Battle Snap! 6 2196 Last post February 15, 2013, 10:38:49 pm
by Alvarez
Unfriending Option In Base BenKain 5 2194 Last post April 01, 2013, 11:29:12 pm
by naossano
Ask doctor how irradiated you are. Lizard 8 2194 Last post May 14, 2012, 08:16:55 pm
by Lizard
Hex Targeting with Rocket Launchers Nomad 11 2192 Last post January 19, 2013, 03:22:37 am
by Gimper
MOVED: Tanker spawnpoint Lexx 0 2191 Last post May 22, 2013, 05:40:46 am
by Lexx
Combat messages like in Fallout: Tactics Eternauta 6 2191 Last post March 13, 2012, 10:38:02 pm
by The Lost Children
Trader Joe Jerky quest foonlinecurious 5 2189 Last post March 10, 2011, 08:05:30 am
by kraskish
2 things Gimper 1 2188 Last post April 27, 2013, 04:02:39 am
by BLDYMSS
Reduce the size of throwing knives Linoleum 10 2188 Last post March 10, 2012, 05:39:16 am
by Linoleum
Pause game in any encounter Phallus Erectus 9 2187 Last post August 30, 2012, 02:49:20 am
by FelipeII
Short respwan times on essential npcs Cultist 5 2186 Last post October 08, 2010, 04:56:00 am
by Keldorn
Make throwing knife considered HTH weapon Roachor 9 2183 Last post July 20, 2012, 08:02:19 pm
by Roachor
Penetrate perk for Spiked Knuckles. runboy93 5 2183 Last post April 07, 2011, 03:11:57 am
by Cocain
Housing jonny rust 6 2181 Last post December 04, 2010, 12:56:16 am
by Nyarla
Tanks Reiniat 9 2181 Last post January 14, 2012, 11:45:26 pm
by GroeneAppel
weak healing powder heals slaves solid snake 6 2181 Last post November 28, 2010, 01:24:13 am
by solid snake
more balanced aiming avv 6 2181 Last post October 03, 2010, 04:41:20 pm
by Graf
Ideas for the car, weapon mod, mercenaries and player upgrade JohnnyU. 5 2181 Last post October 10, 2010, 01:35:07 am
by borse
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