Can someone texturing other armors, maybe MA, PA, APA from VB to Karpov model?
I'm on it.
The animation may seam odd because in some places the foot slides on the ground where it should not.
The problem is hiding in animation speed. It's quite difficult to synchronize it with character movement speed. Speed up it too much - the character will slide, slower - it's "skiing".
But it's need to be done.
The precise method is to align the step length and time with character's movement speed.
In my opinion it looks to shiny, somehow plastic.
According the background, it's made of plastic and ceramic. Additionally, the texture is included in SDK, it's just a picture. You are free to make the better one. At this moment, this is the best we have, and it's much better then I can do.
And its a bit too fat around stomach, and too tight on the top.
It seems so to me too, but I may be sure of it only after seeing the model in the game. I can reshape it, but my work is not the final step of model integration. It depends of Karpov. If it takes a lot of additional work - it's not appropriate to reshape it each time somebody note a flaw.