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Author Topic: What about reworking doctors profession  (Read 11360 times)

vedaras

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What about reworking doctors profession
« on: January 25, 2010, 07:47:42 pm »

My suggestion would be to split doctors profession into two parts(Like Gunsmith BG and sg): simple doctor and doctor scientist.

Simple doctor would be as normal doctor now, all 3 profession levels would be the same, and same craftable items would stay.

And doctor scientist would level up like this:

1 profession level requirements: IN 7 + First aid 50% + Doctor 40% + Science 80%

Craftable items:
Jet                        4x fruits, 3x meat jerky  1x empty jet canister     Tools - workbench
Jet Antidote           4x fruits, 1x jet                                               Tools - workbench and big book of science
Doctors Bag            2x metal parts, 1x fiber, 1x Junk                        Tools - workbench and first aid book
Med Biogel              1x meat jerky 1x wood 1x rot gut                     Tools - medical terminal and chemistry journals

2 profession level requirements: IN 8 + First aid 65% + Doctor 50% + Science 110 %

Craftable items:

Paramedics Bag            3x metal parts, 3x electronic parts, 3x fiber      Tools - medical terminal, first aid book and chemistry journals
Dermal Impact Armor    Combat armor                                              Tools - medical terminal, first aid book and big book of science
Phoenix Armor Implants Combat armor                                             Tools - medical terminal, chemistry journals and big book of science

3 lvl profession level requirements IN 10 + First aid 100% + Doctor 80% + Science 140%

Craftable items:
Dermal Impact Assault Enhancement         Combat armor                           Tools - medical terminal, first aid book and big book of science
Phoenix Assault Enhancement                 Combat armor                           Tools - medical terminal, chemistry journals and big book of science


For those who dont know what the implants in fallout are: http://fallout.wikia.com/wiki/Gain_combat_implants
How would it work?
Well lets say 2nd level doctor scientist with combat armor go to vault citys medical terminal, selects dermal impact armor on fix boy,
and then fix. He gets implant who would look in inventory like lets say this: http://www.stgfc.com/F2/ot/redmemorymodule.JPG . Now our doctor can sell
the implant or use it hisself.  That would look like this, dude with the implant goes to a doctor with "OI" doctor (in Redding, San Francisco or Vault
city) pays nice amount of cash, and iproves his resistance. Implanting yourself 'Dermal Impact Assault Enhancement' or 'Phoenix Assault Enhancement'
would permenantly cost you 1 charisma (drugs like mentats wont work here) and players who have  only 1 charisma could not have those implants. And of course
to get implants made with level 3 profession you need to have level 2 implants implanted in you.

Why we need implants?
Well everyone knows that big guns like miniguns are overpowered guns in fonline, because many people dont use armor in wasteland, and those who use
usually use leather jacket or armor so they still suck against miniguns. So overpowered big gunners would be more even to every other profesions
specialists. Another reason is that 99% of killers have 01 charisma, so they wont be enable to get better implants and thus player killing for them
would be more tough task and for the same reason more players would chose now unpopular charisma.

What do you think about alternative doctor professions idea?
                                          
« Last Edit: January 26, 2010, 01:19:59 am by vedaras »
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Re: What about reworking doctors profession
« Reply #1 on: January 25, 2010, 07:50:10 pm »

Why can't 1 cha characters get the implant? They are too ugly to be made more ugly?
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Reconite

  • I'm a Spore Plant, I swear to god
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Re: What about reworking doctors profession
« Reply #2 on: January 25, 2010, 07:50:55 pm »

Why can't 1 cha characters get the implant? They are too ugly to be made more ugly?
They are not healthy test subjects.
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.

Alvarez

  • Forget the past, go outside and have a blast
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Re: What about reworking doctors profession
« Reply #3 on: January 25, 2010, 07:52:01 pm »

But they could get some plastic surgery. +CH
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Re: What about reworking doctors profession
« Reply #4 on: January 25, 2010, 07:56:27 pm »

They are not healthy test subjects.

Charisma has nothing to do with health, that's endurance.
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vedaras

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Re: What about reworking doctors profession
« Reply #5 on: January 25, 2010, 07:58:38 pm »

Why can't 1 cha characters get the implant? They are too ugly to be made more ugly?

well imagine  player with 1 charisma in real life, i would image one like this: http://www.erichufschmid.net/Dumb-down/super-retard.JPG
lets say that he isnt just bad looking, but has tumor in his head or something that partialy cause that bad look, and planting implants in him would be too dangerous to end his life. And as i said before, all ultimate killers take 01 charisma, and now they would need to take at least 3 thus making their ultimate killing abilties worse.

Reconite

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Re: What about reworking doctors profession
« Reply #6 on: January 25, 2010, 08:10:38 pm »

Charisma has nothing to do with health, that's endurance.
Aye, but the devs have said that the excuse for some people not talking to you when you have low Charisma is because Charisma also depends on what you look like. You are probably Sloth from the Goonies with 1 Charisma.
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.

Gatling

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Re: What about reworking doctors profession
« Reply #7 on: January 25, 2010, 08:20:27 pm »

Charisma is a combination of physical attractiveness as well as natural strength of character (not ingame char).  Assuming every 1 CHA person is just butt ugly is mis-interpretive, as they could be average, or even physically handsome, but still have the manners and personality of a dog, making them offensive just to stand near and listen to. 

And a charisma requirement for IMPLANTS is freakin' stupid.  Makes no sense how Charisma has any sort of influence on his personal health.   :P
Being able to be reduced to 0 Charisma would be nice to have done in this way.  They are unable to talk to many more NPCs, do to the physical disfigurement to their body from the implant they just outright scare normal people.  Ghouls would be an obvious choice for ones to still talk to him.  Possibly even giving out new quests to their newfound ... fugly brother.
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Re: What about reworking doctors profession
« Reply #8 on: January 25, 2010, 08:48:58 pm »

Low charisma already makes people not want to talk to you
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vedaras

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Re: What about reworking doctors profession
« Reply #9 on: January 25, 2010, 08:53:56 pm »

And a charisma requirement for IMPLANTS is freakin' stupid. 

If people with 01 charisma could get implants, and would not lose anything, then the difference between ultimate player killers and others would be even larger and the purpose of my suggestion is to make 01 charisma big gunners less overpowered not more.

vedaras

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Re: What about reworking doctors profession
« Reply #10 on: January 25, 2010, 08:55:32 pm »

And as roacher say, it could be made that those doctors wouldnt even talk to you if you have 01 charisma thus disabling the implants possibility for 01 charisma players group. But that could be cheater with mentats so i think my primary suggestion is better here.
« Last Edit: January 25, 2010, 09:09:10 pm by vedaras »
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Re: What about reworking doctors profession
« Reply #11 on: January 25, 2010, 09:32:17 pm »

Aye, but the devs have said that the excuse for some people not talking to you when you have low Charisma is because Charisma also depends on what you look like. You are probably Sloth from the Goonies with 1 Charisma.
[Sloth]

Ok. Imagine Sloth, with visible implanted armor on him. You don't just not talk to one. You shoot the focker on sigth. That's what 0 CHA should do. And it should resolve in reputation dropping like stone almost everywhere [except maybe broken hills]. Hell, with 1 Cha you probably look like a ghoul and act like a tribal with perspective of a forced bath. With 0 you are like a feral ghoul to others.
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Re: What about reworking doctors profession
« Reply #12 on: January 25, 2010, 09:55:29 pm »

I think the implants should be available to everyone because all it does otherwise is have people waste a point to get cha 2.
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vedaras

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Re: What about reworking doctors profession
« Reply #13 on: January 25, 2010, 10:35:44 pm »

I think the implants should be available to everyone because all it does otherwise is have people waste a point to get cha 2.

well if you want to get 25 skill points per lvl you raise IN to ten, if you want to get implants you raise charisma to 3 whats the problem ? Charisma would just be more usefull, and that is good because it is the most useless skill to many players.
Re: What about reworking doctors profession
« Reply #14 on: January 25, 2010, 11:23:35 pm »

It's good that its a semi useless attribute, with the current system and lack of gifted dropping it to 1 is the only way to make a decent combat char. Also having 3 cha dropped to 2 is wasting 2 points, thats why I said have 2 cha and then get -1.
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