In open world PvP game I expect players to deliver the consequences - if someone roleplays the "raiders" then someone to roleplay the "justice". Unfortunately this has been significantly broken in last wipe - removal of shared name colorizing.I hate that people would rather have some good vs evil & all-seeing-eye-watching-over-us system. It is fun that this universe is relativistic, where your actions mean different things to different groups (if they are seen), not unlike real world... There is no simple good or evil, no "right" and "wrong"...I hoped the game would stay without this global karma system and with shared name colorizing, more things like the TTTLA criminal records appearing, in community form, where everyone could add their opinion on other player with some evidence (screenshot) and people would create their webs of trust, but...
If you would read the suggestion objectively, which you didn't, you'd know that it promotes what you want. You want an open world PVP where players deliver the consequences. This does that! It requires a player to have a certain level of CH to figure out if a player has bad Karma or not. After that, the player can decide what he wants to do to that player. A 1 ch player will have no idea what your Karma is, a 9 ch character will be able to read you like a book. I think name colorization needs to be reimplemented. Not just red and green xD.
Stealing, murdering, bombing, etc... makes you lose karma and defending innocents (not firing the first shot), killing thieves, healing people, etc.. makes you gain karma.
World is grey. If you kill enemies of ncr for selfish reason, it doesn't make you any less evil than shooting people for Mordinos. You just become more evil in the eyes of the enemies of ncr and more liked by ncr and its friends. Reputation offers us all we need to recognize our enemies.